- Jul 17, 2011
- 25
- 1
Hey guys!
I got a little problem with my Hamburger Hill map here.
The textures on the ground have a TextureScale (X,Y) of "1".
But then ingame the Source Engine rescales the textures on the standard "0.25"
PS: Please don't mind the low resulution and videosettings, I'm in holiday and the computer I'm using now is a bit low-res...
That's the content of the VMT:
I hope somebody can help me, never had that problem before!
I got a little problem with my Hamburger Hill map here.
The textures on the ground have a TextureScale (X,Y) of "1".
But then ingame the Source Engine rescales the textures on the standard "0.25"
PS: Please don't mind the low resulution and videosettings, I'm in holiday and the computer I'm using now is a bit low-res...
That's the content of the VMT:
Code:
"WorldVertexTransition"
{
"$basetexture" "dev/dev_measuregeneric01b"
"$basetexture2" "cp_mountainlab/nature/ground001"
"%tooltexture" "Nature/blendgroundtograss007_tooltexture"
"$blendmodulatetexture" "Nature/grass_blendmask"
"$bumpmap" "Nature/dirtground001_height-ssbump"
"%detailtype" "tf_forest_grass"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
"$color2" "{149 138 113}"
}
I hope somebody can help me, never had that problem before!
Last edited: