Some Newbie Questions

Discussion in 'Mapping Questions & Discussion' started by Roosevelt, Jun 28, 2012.

  1. Roosevelt

    Roosevelt L1: Registered

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    Hello,

    Started mapping recently, and I have a few questions.

    1. Say I make a wall of some sort. Is there a way to make a hole in the wall? Or is the only way to do this to create 4 separate walls that don't meet in the middle?

    2. Is there a way to check the texture of an already created object? Sometimes I don't remember what I used and have to browse all the tf textures to find the one.

    I might have some more as I struggle to make my first legit map (all that entity stuff scares me), but this is it for mean time.

    :)
     
  2. Leminnes

    aa Leminnes

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    Newbie questions indeed.

    To make a wall with a hole in it, you just need to make four square brushes that don't meet. Just like you said. There's also another thing called the carve tool THAT YOU'LL NEVER USE EVER SO FORGET I MENTIONED IT.

    As for finding a texture for one you've used already. Click the icon that looks like this. :faceedittool:

    Go down to mode and click on it. Set it to "Lift" or "Lift + Select." Click on the face you want to find the texture for. Then change the mode back to "Apply (all)." and click on the face you want to retexture.
     
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    Last edited: Jun 29, 2012
  3. Spacek531

    Spacek531 L4: Comfortable Member

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    Hey! I use the clipping tool all the time!
     
  4. ForbiddenDonut

    aa ForbiddenDonut

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    I believe Leminnes was referring to the Carve tool and mistakenly wrote "Clipping."

    To make things clear: Carve is bad. It creates micro-leaks and distorts geometry in ugly ways when used on non-block shapes.

    Clipping, on the other hand, is good. Make it your best friend. With vertex editing and clipping, you can do a lot with geometry. Just make sure to not make invalid shapes.
     
  5. Leminnes

    aa Leminnes

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    Oh, yes, lemme fix that. Goes to show how little I use it.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Don't even acknowledge it's existence.
     
  8. Leminnes

    aa Leminnes

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    I just britta everything.
     
  9. Roosevelt

    Roosevelt L1: Registered

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    Hmmm, I see, I see. Alright. Thanks everybody.

    I did see a tutorial on that clipping tool...it seems like it can be useful - although the guy said he himself prefers to avoid it because of those invalid shapes. I'll avoid it until I become a Level 2 Mapmaker. :p

    One more question.

    I'm making a King of the Hill map, and generally those are symmetrical, so I'm hoping to just make one side and the copy it over and rotate it. The question is, is there a way to do a massive selection of objects? I know you can select multiple objects with the Ctrl key and clicking, but that would be a very slow way of selecting one entire side of a map, especially if it has details and whatnot.

    Surely there is a faster way, right? D:
     
  10. Spacek531

    Spacek531 L4: Comfortable Member

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    I thought the carve tool was only for displacements, and therefore didn't really do anything like that because displacements don't either?

    also, select the mouse tool and click+drag in the 2D views (usually topdown) to select stuff. Also, there is using ctrl+a but I'm not sure it actually works.
     
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  11. Tom Hoen

    Tom Hoen L6: Sharp Member

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    You could watch couple of tutorials in youtube and follow them. They usually explains these kind of things.

    @Spacek531 CTRL+A = Auto-size 4 views to center.
     
    Last edited: Jun 29, 2012
  12. Roosevelt

    Roosevelt L1: Registered

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    I have checked out a few tutorials that helped me a lot (in a beginner's sense). Most tend to leave out a few things here and there that leave me confused though.

    Regarding my last question,

    I had been trying that and it wasn't working...but it just dawned on me to hit enter and BAM! It works now.

    Thanks again guys. Sorry about my lesser knowledge in the world of mapping. :p
     
  13. tyler

    aa tyler snail prince, master of a ruined tower

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    :autoselect: If you click this, simply dragging a selection square will auto select. Otherwise you need to hit enter. I suggest keeping this off.

    The "Carve" in the displacement thingo is different than the other one. It's fine. It's the regular one you should never use, which requires at least two brushes and right-clicking.

    It's somewhat difficult to make an invalid object with the clipping tool, unless Hammer encounters a bug and somehow doesn't crash. Vertex editing is what makes invalid solid creation easy, but it's not like this is a big deal. Hit Alt+P at any time to check for problems (no player start is something you can ignore) and it will alert you to invalid solids. These will stop your map from compiling, so look before you do that, and probably check after doing any vertex manipulation if you aren't sure.
     
    Last edited by a moderator: Jun 29, 2012
  14. Leminnes

    aa Leminnes

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    It's cool, we all start somewhere. Just, when you release your map, prepare yourself to be ripped to shreds. It happens to all of us, and it can be a bit disconcerting. Most of the time, your first map is never finished and just used as a learning tool. So keep that in mind. :]
     
  15. Spacek531

    Spacek531 L4: Comfortable Member

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    Oh THAT carve tool. I use it all the time as well.
     
  16. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    A great thing that'll save you time while flipping objects, Ctrl + l and Ctrl + i

    'i' is for up and down
    'l' is for right and left

    Saves me loads of time. Sadly this only really works on geometry though, doesn't work that well for props.

    Note: this only works in the 2D views, not the 3D views.
     
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    Last edited: Jun 29, 2012
  17. colacan

    colacan L5: Dapper Member

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    Ctrl+M is useful to do a full 180 rotation. Put the Z value at 180 and hit OK.
     
  18. Jeremy

    Jeremy L11: Posh Member

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    Wait holy shit I did not know that