- Feb 20, 2009
- 679
- 480
Solvent [Contest Entry]
Hi, I'd like to show you guys ctf_fluorine, a map I made for Team Fortress with an emphasis on fast paced, dynamic, fluid, gameplay, and height advantages.
NO! JUST KIDDING! THIS IS CTF_SOLVENT, A MAP BERMUDA CAKE MADE FOR TEAM FORTRESS WITH AN EMPHASIS ON AWESOME! :O
I can tell I have you hooked, so I'll continue. Ctf_solvent is my first proper map for Team Fortress, so I'm not claiming this is gonna be anything out of the ordinary. Hell, I don't expect to do well in the competition. I don't really know much about mapping! But I do know that intels look 478% cooler when they have a piercing spotlight shining down on them, and sometimes baby, that's all you need. But hey, I'm gonna have fun making it, and I hope you'll have fun playing it as well. And yes, it did take me longer to come up with the shouting stuff than the map itself.
AND HERE'S THE TWIST!
I GOT RID OF THE TWIST, IT MIGHT RE-EMERGE IN LATER VERSIONS
Hi, I'd like to show you guys ctf_fluorine, a map I made for Team Fortress with an emphasis on fast paced, dynamic, fluid, gameplay, and height advantages.
NO! JUST KIDDING! THIS IS CTF_SOLVENT, A MAP BERMUDA CAKE MADE FOR TEAM FORTRESS WITH AN EMPHASIS ON AWESOME! :O
I can tell I have you hooked, so I'll continue. Ctf_solvent is my first proper map for Team Fortress, so I'm not claiming this is gonna be anything out of the ordinary. Hell, I don't expect to do well in the competition. I don't really know much about mapping! But I do know that intels look 478% cooler when they have a piercing spotlight shining down on them, and sometimes baby, that's all you need. But hey, I'm gonna have fun making it, and I hope you'll have fun playing it as well. And yes, it did take me longer to come up with the shouting stuff than the map itself.
AND HERE'S THE TWIST!
I GOT RID OF THE TWIST, IT MIGHT RE-EMERGE IN LATER VERSIONS
Last edited: