[SOLVED] How do I get pl_hoodoo's textures, posters and stuff?

unknownman

L1: Registered
Apr 23, 2022
6
0
I've already tried using ABS' Ultimate Mapping Resource Pack's "tf" keyword thingie and although everything else that was missing appeared, Hoodoo's stuff still won't appear.
You guys are my only hope left. Please help.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,331
1,873
If I recall correctly, some of Hoodoo's textures have "cp_bloodstained" in their filename, since those textures were used in a map with that name first.

Not sure if all of Hoodoo's custom textures have that, though. If push comes to shove, download the decompiled version and grab the textures directly from there.
 

unknownman

L1: Registered
Apr 23, 2022
6
0
I know about the existence of the "cp_bloodstained" file, where there are door textures. The "pl_hoodoo" file on the other hand has all the overlays. The decompiled map didn't really help as those overlays weren't present. By that I mean the whole overlay thing itself, not just the material. :(
 

Blade x64

Logical insanity
aa
Sep 3, 2009
265
646
This one's a bit obscure as it was only done for one or two maps back in the day.

In bin/tf.fgd there's a @MaterialExclusion list at the top that filters out cp_bloodstained, pl_halfacre, and pl_hoodoo. Remove those lines and you should be good to go.
 

unknownman

L1: Registered
Apr 23, 2022
6
0
This one's a bit obscure as it was only done for one or two maps back in the day.

In bin/tf.fgd there's a @MaterialExclusion list at the top that filters out cp_bloodstained, pl_halfacre, and pl_hoodoo. Remove those lines and you should be good to go.
You have no idea how thankful I am, problem solved!