1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

Solidity toggle

Discussion in 'Mapping Questions & Discussion' started by alecom, Aug 25, 2009.

  1. alecom

    alecom L8: Fancy Shmancy Member

    Messages:
    516
    Positive Ratings:
    121
    I have a func_brush that I wish to always be visible, but want the solidity to toggle.
    I read somewhere that maybe "AddOutput solid 0" may work, but I have never used AddOuput, so will this work? I don't know if it should be solidity or what, but any help?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,538
    AddOutput works by changing the value of a key in the entity. The "solid" key is not part of func_brush. What you could try is the following in the parameter box for AddOutput:

    For non-solid: Solidity 1
    For solid: Solidity 2
     
    • Thanks Thanks x 1
  3. alecom

    alecom L8: Fancy Shmancy Member

    Messages:
    516
    Positive Ratings:
    121
    Awww it doesn't work ):
     
  4. Washipato

    Washipato L3: Member

    Messages:
    149
    Positive Ratings:
    99
    Make a copy of the func_brush in almost the same position and set it to never solid. Then, change your old func_brush is texture to the "clip texture" and enable/disable it for turning the collision on and off.

    So, you will always have a visible, uncollidable brush and a invisible brush, capable of changing it's solidity
     
  5. alecom

    alecom L8: Fancy Shmancy Member

    Messages:
    516
    Positive Ratings:
    121
    I have made it in such a way now that I don't need to change its solidity :3