- Jan 12, 2008
- 30
- 5
i finished porting a map to TF2 from my divvy, Rainbow Six, and everything is beautiful... but theres a respawn problem. it is like the entities forget what team i assign them to; the blue players spawn in the red spawn zone alongside the other red players, despite the fact that there are no blue spawn entities there.
a respawn entity with red assigned to it will have a blue guy spawn there, but not vice versa.
here are the things i've tried to no avail:
- i've deleted all of the spawn points, and put them back one by one.
- having 2 spawn entities, one for each team, and seeing if it still happens (it did).
- raising the spawn points further from the ground, thinking that maybe they can't spawn because they're too close, if not inside, the ground.
- scanning the entity report for anything that might be affecting the spawn point entities (nothing).
- replacing the func_respawnrooms
- checking for duplicates that may be there (none).
reasons why i'm confused and now asking for help from you guys:
- i made another map just last night as a test using the exact same method i did for this map without any spawn problems, but when i copy/paste to try it on the map, the problem comes up again. this must mean that there's a setting somewhere, but i can't find it for the life of me.
thanks ahead of time.
edit -- here is a sample picture of an info_player_teamspawn's properties:
nothing out of the ordinary, i believe...
a respawn entity with red assigned to it will have a blue guy spawn there, but not vice versa.
here are the things i've tried to no avail:
- i've deleted all of the spawn points, and put them back one by one.
- having 2 spawn entities, one for each team, and seeing if it still happens (it did).
- raising the spawn points further from the ground, thinking that maybe they can't spawn because they're too close, if not inside, the ground.
- scanning the entity report for anything that might be affecting the spawn point entities (nothing).
- replacing the func_respawnrooms
- checking for duplicates that may be there (none).
reasons why i'm confused and now asking for help from you guys:
- i made another map just last night as a test using the exact same method i did for this map without any spawn problems, but when i copy/paste to try it on the map, the problem comes up again. this must mean that there's a setting somewhere, but i can't find it for the life of me.
thanks ahead of time.
edit -- here is a sample picture of an info_player_teamspawn's properties:
nothing out of the ordinary, i believe...
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