sludge_a5
(This map has been abandonned, but it was an awesome first mapping project that taught me many neat things
)
CP_SLUDGE
cp_sludge is a 3cp, single stage A/D map (Like cp_manor/mountainlab).
As a alpha, i would like to get TONS of feedback about how to turn it into a great map, gameplaywise
. (Wait with the detailing feedback untill beta)
Thanks to:
- TF2maps for the construction pack, hosting and feedback
- GNQ (Give No Quarter) for motivation :3
- Void for his smexy nuclear waste textures
- Leminnes for floathing barrels
- Rexy for the awesome forklift
I really hope you like it. This might just be the first of MANY entries from me :O :O :O
Fixlist (Things to fix for next version):
- Add additional blue spawn
- Remove/Replace door that "sucks"
- Improve Displacements
- Tweak respawn times
- Improve optimization
- Fix a ramp that does'nt behave :3
- Rework point A
(This map has been abandonned, but it was an awesome first mapping project that taught me many neat things
CP_SLUDGE
cp_sludge is a 3cp, single stage A/D map (Like cp_manor/mountainlab).
As a alpha, i would like to get TONS of feedback about how to turn it into a great map, gameplaywise
Thanks to:
- TF2maps for the construction pack, hosting and feedback
- GNQ (Give No Quarter) for motivation :3
- Void for his smexy nuclear waste textures
- Leminnes for floathing barrels
- Rexy for the awesome forklift
I really hope you like it. This might just be the first of MANY entries from me :O :O :O
Fixlist (Things to fix for next version):
- Add additional blue spawn
- Remove/Replace door that "sucks"
- Improve Displacements
- Tweak respawn times
- Improve optimization
- Fix a ramp that does'nt behave :3
- Rework point A
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