CP sludge

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
sludge_a5

(This map has been abandonned, but it was an awesome first mapping project that taught me many neat things :p)

CP_SLUDGE

cp_sludge is a 3cp, single stage A/D map (Like cp_manor/mountainlab).
As a alpha, i would like to get TONS of feedback about how to turn it into a great map, gameplaywise :D. (Wait with the detailing feedback untill beta)


Thanks to:
- TF2maps for the construction pack, hosting and feedback
- GNQ (Give No Quarter) for motivation :3
- Void for his smexy nuclear waste textures
- Leminnes for floathing barrels
- Rexy for the awesome forklift :D

I really hope you like it. This might just be the first of MANY entries from me :O :O :O

Fixlist (Things to fix for next version):
- Add additional blue spawn
- Remove/Replace door that "sucks"
- Improve Displacements
- Tweak respawn times
- Improve optimization
- Fix a ramp that does'nt behave :3
- Rework point A
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
A has huge stairs; make sure they're 8x12.
B seems to have only one way onto it, that might cause a problem.
C looks open and flat, kinda boring.

I highly enjoy 3CPAD maps, throw this one up for gameday sometime.
 
May 2, 2009
320
306
Finally the images I needed to be convinced and oh am I happy to see that there weren't just random prop placements as in first image.

Looking good.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
A has huge stairs; make sure they're 8x12.
B seems to have only one way onto it, that might cause a problem.
C looks open and flat, kinda boring.

I highly enjoy 3CPAD maps, throw this one up for gameday sometime.

Thanks for your very helpfull comment :thumbup:

I agree on everything you said. It will be fixed in a2 :D

Finally the images I needed to be convinced and oh am I happy to see that there weren't just random prop placements as in first image.

Looking good.

Thanks =D


Btw, TEST IT everybody :D
Help me find all the evil glitches, bugs and flaws :D
 
Last edited:
Jan 8, 2011
397
393
Oooh, I love the lighting on the room in the last picture. So pretty :eek:
 
May 2, 2009
320
306
Downloaded and tested:
-No spectator cameras
-Point capping times seems too long (or just feels so as I'm testing it alone)
-Need some arrows to point the right way
-Red start has 3 exit paths but 2 of them are hard to find at the moment


-Didn't realize there were glass here when I was standing on the point


-The roof here is too low, can't get up there without crouching


-Wanted to shoot through here as it looked possible.


-It is possible from here to see inside red spawn becouse of the window (above the crosshair)

Some things I saw before gametesting
 

CookieMaster

L1: Registered
Jun 20, 2011
7
1
i like the last picture, the acid looks so cool :3
 

CookieMaster

L1: Registered
Jun 20, 2011
7
1
nice map element :3 also the last picture looks great