lucky
¯\_(ツ)_/¯
- May 25, 2009
- 583
- 145
Right! I had a look around at the latest version and have to say that I'm very impressed with the changes. In general it feels like it flows a lot better, and there are no confusing doors! There's a few things I'll point out which you should see to later, but first let me run through the changes.
Stage 1 I feels very good now, not sure how defendable that first point is now that blu will be able to easily find their way to it and not go straight past
That's something you can easily alter though, and we don't want it too hard for the very first point. I'm glad you removed the forward spawn, and the last point feels better for sure. I'm not entirely sure you need that vent system, as it takes you quite directly to the closest route near the point; I feel you already have sufficient routes to the point.
Stage 2 - the living quarters! I have to say, at first I was a bit confused; it still had the same feel to it.. yet it was different. It took me a while, and a go of running the previous version to actually see the subtle change you made! Definitely an improvement.I notice you kept the little dead-end room, but I'll let it slide since it's just something I don't generally like. I like the fuel room layout changes, they seem to work pretty well, and the engineering bay feels a lot more spacious and less confusing.
Stage 3, I don't think there was much to say last time, other than the security booth windows, which you have changed <3
The only bad thing I'll have to say really is that I don't know how defendable the points will be. That's something you need actual playtests for, something I can't really predict. In terms of the layout, it's a lot nicer now, and the barrage of signs is gone too
So, it's now at a point where comments are going to be more detail based!
At least from me anyway \o/
This ladder sticking out was a bit annoying, could you please smoothly clip it off or something? Or if you get rid of the vents then that works too ;D But yeah, it got in the way a bit.
These fences didn't really look quite right, I think maybe they looked a bit too 2D or something. For that material.. I don't know.
You still didn't fix this ):
The wall on the right doesn't change texture after the pillar, whereas it does on the left (as I feel it should).
Something to check out!
Overall, nicely done with the changes - thumbs up to you.
Stage 1 I feels very good now, not sure how defendable that first point is now that blu will be able to easily find their way to it and not go straight past
Stage 2 - the living quarters! I have to say, at first I was a bit confused; it still had the same feel to it.. yet it was different. It took me a while, and a go of running the previous version to actually see the subtle change you made! Definitely an improvement.I notice you kept the little dead-end room, but I'll let it slide since it's just something I don't generally like. I like the fuel room layout changes, they seem to work pretty well, and the engineering bay feels a lot more spacious and less confusing.
Stage 3, I don't think there was much to say last time, other than the security booth windows, which you have changed <3
The only bad thing I'll have to say really is that I don't know how defendable the points will be. That's something you need actual playtests for, something I can't really predict. In terms of the layout, it's a lot nicer now, and the barrage of signs is gone too
So, it's now at a point where comments are going to be more detail based!
At least from me anyway \o/

This ladder sticking out was a bit annoying, could you please smoothly clip it off or something? Or if you get rid of the vents then that works too ;D But yeah, it got in the way a bit.

These fences didn't really look quite right, I think maybe they looked a bit too 2D or something. For that material.. I don't know.

You still didn't fix this ):

The wall on the right doesn't change texture after the pillar, whereas it does on the left (as I feel it should).

Something to check out!
Overall, nicely done with the changes - thumbs up to you.