CP Siberia [Alpha] A0.1.1

Siberia

  1. DeeR

    DeeR L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Siberia [BETA] - Siberia

    Hello guys.
    It's my first map - and his name a Siberia. (Cold, yus).
    It's BETA Version - have more bug's and other's s4it.
    If you found bug or you have any idea - please, write to me about it. In the following versions I will try to correct/add it.
    (I am from Яussia ._.)
     
  2. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Why there isn't any pictures?
     
  3. DeeR

    DeeR L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Sorry, because I was registered recently and quite recently made the card - I don't know some bases. It seems as there are pictures of control points, and all the map. What exactly isn't enough?
     
  4. Vel0city

    aa Vel0city func_fish

    Messages:
    1,909
    Positive Ratings:
    1,530
    We need more than just the control points. Spawns, connecting routes, etc.

    I do have another question though: what type of cp is this? Attack/Defend (Dustbowl, Gorge style) or normal CP (Snakewater, Granary style)? Because if it's the latter the whole map should be symmetrical so both teams have essentially the same layout which is needed for balance reasons.
     
  5. DeeR

    DeeR L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    This are Attack/Defend (Dustbowl and Gorge style). Because now symmetry on the map is difficult for me
     
  6. NoirSuede

    NoirSuede L2: Junior Member

    Messages:
    63
    Positive Ratings:
    0
    Why is symmetry difficult ? All you need to do is make 1 half of a map and then CTRL+C and CTRL+V to make the other half.
     
  7. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,003
    Positive Ratings:
    1,155
    Don't worry, DeeR, your screenshots are fine and there's nothing wrong with making an Attack/Defend map until you're comfortable with symmetry.

    I moved the map to the Attack/Defend CP category for you so people can more easily tell what type of CP it is. Feel free to submit this to one of our testing events to get some feedback from players!
     
    • Thanks Thanks x 3
  8. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,242
    Positive Ratings:
    1,003
    It's not all that important, but for future reference, this state of map development is usually referred to as an alpha. Alpha is when the basic layout of your map is being set out and the detailing is minimal or non-existent (dev textures).

    In comparison, beta is typically when the detailing pass begins, but the layout still isn't necessarily final.

    Here's a quick video on it.
     
    • Thanks Thanks x 2
  9. DeeR

    DeeR L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Ow, very thanks. Sorry - i will rename this.
     
  10. DeeR

    DeeR L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Fixed:
    -"nodraw" texture in a lodge on the 2nd point 3 stages
    Added:
    -Respawn of the blue is made a little lower
    -Respawn of the blue was changed from within
    -Height of a skybox is increased
    -1 point on 3 stage is changed
    -The 2nd point on 3 stages is changed
    -2 point on 1 stage was released completely for further development.
    Bugs:
    -Gate at 1 stage don't open (They stupidly don't want -_-)
    -Don't go under 1 point on 3...

    Read the rest of this update entry...