KotH Shuffle b1

Formerly koth_canyon_v3, a koth map with dynamic layout favoring the team not controlling the point.

  1. AsG_Alligator

    aa AsG_Alligator trigger_hiss

    Messages:
    418
    Positive Ratings:
    906
    Shuffle - Formerly koth_canyon_v3, a koth map with dynamic layout favoring the team not controlling the point.

    My old af map that was suffering with horrible performance. I'll try to fix it up a bit, and see what people think of it.

    This map features a little gimmick - in time pathways close for the team controlling the point, making it harder for controlling team to hold onto the point for extended period of time.

    If feedback points out a lot of problems I won't bother fixing it and just leave the map as it is (I got new projects in mind)

    Workshop download of earlier version is available.
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    1,191
    I remember such a map. That one suffered a problem of having only 1 path to mid for the owning team, and you could spam stickies to the point before taking I and become inaccessible and able to detonate them when the retaking team's there. Hope this one is better, and... Taking a break from Enclosure eh?
     
  3. AsG_Alligator

    aa AsG_Alligator trigger_hiss

    Messages:
    418
    Positive Ratings:
    906
    I just need something to work on while enclosure is waiting to be tested.

    It was a really cool looking map but it suffered from horrible perf from the start.

    This one also leaves owning team with one path but I can mix it up a bit if needed.
     
  4. Trianon

    Trianon L1: Registered

    Messages:
    15
    Positive Ratings:
    8
    This version has brocken purple reflexions for me. Btw i like the original koth_canyon, its currently in rotation on my server, but I second that 1 path for winning team is not enough.