My old af map that was suffering with horrible performance. I'll try to fix it up a bit, and see what people think of it.
This map features a little gimmick - in time pathways close for the team controlling the point, making it harder for controlling team to hold onto the point for extended period of time.
If feedback points out a lot of problems I won't bother fixing it and just leave the map as it is (I got new projects in mind)
Workshop download of earlier version is available.
Formerly koth_canyon_v3, a koth map with dynamic layout favoring the team not controlling the point.