- Nov 2, 2017
- 52
- 28
Shrinkray! - Simple king-of-the-hill centered around a giant shrink ray.
"Sir! We have successfully built a working shrinkray! Problem is, it's HUGE."
"Damn. I don't suppose you eggheads know how to shrink a shrink ray?"
Welcome to koth_shrinkray!
Well the alpha anyway. A simple king of the hill centered around a giant shrinkray, as if the tagline wasn't descriptive enough. Fits 24 players, nice and cozy, and before you ask yes the shrinkray will minify whatever unfortunate soul happens to be under it when the round ends.
This is my first map, so please forgive me if things are done a little... amateurishly. I'm still learning the ropes.
https://imgur.com/a/6xrBF Here's an album in case the images break for some reason.
View attachment 68554 View attachment 68555 View attachment 68556 View attachment 68557 View attachment 68558 View attachment 68559 View attachment 68560
This is my first actual map. everything else I've made before this wasn't worth the garbage it was made out to be, and was kinda me testing out hammer in general. This is my attempt at an idea I've had for a long time; a facility all built around operating this one machine, a giant shrink ray, something that is so outlandish it feels like it shouldn't exist and constantly looks like its about to fall apart. Cutting edge technology doesn't always start off slick and smooth.
I had a few other iterations that I tested with some friends just to get a feel for what layouts work best, and while this is technically not alpha one, it's the first version I felt alright with releasing without the embarrassingly long sight-lines and camp spots other layout iterations had before it.
So here we are the official release of the Koth_shrinkray project. I encourage people to test it out for themselves, and if you do please be so kind to send me the demo. The only people that have played this map are... casual... players, so I haven't exactly seen it being put to the experienced player test yet. I'll probably have it hosted by TF2Maps anyway, but I can use all the feedback I can get.
It's so hard to come by these days.
"Sir! We have successfully built a working shrinkray! Problem is, it's HUGE."
"Damn. I don't suppose you eggheads know how to shrink a shrink ray?"
Welcome to koth_shrinkray!
Well the alpha anyway. A simple king of the hill centered around a giant shrinkray, as if the tagline wasn't descriptive enough. Fits 24 players, nice and cozy, and before you ask yes the shrinkray will minify whatever unfortunate soul happens to be under it when the round ends.
This is my first map, so please forgive me if things are done a little... amateurishly. I'm still learning the ropes.
https://imgur.com/a/6xrBF Here's an album in case the images break for some reason.
View attachment 68554 View attachment 68555 View attachment 68556 View attachment 68557 View attachment 68558 View attachment 68559 View attachment 68560
This is my first actual map. everything else I've made before this wasn't worth the garbage it was made out to be, and was kinda me testing out hammer in general. This is my attempt at an idea I've had for a long time; a facility all built around operating this one machine, a giant shrink ray, something that is so outlandish it feels like it shouldn't exist and constantly looks like its about to fall apart. Cutting edge technology doesn't always start off slick and smooth.
I had a few other iterations that I tested with some friends just to get a feel for what layouts work best, and while this is technically not alpha one, it's the first version I felt alright with releasing without the embarrassingly long sight-lines and camp spots other layout iterations had before it.
So here we are the official release of the Koth_shrinkray project. I encourage people to test it out for themselves, and if you do please be so kind to send me the demo. The only people that have played this map are... casual... players, so I haven't exactly seen it being put to the experienced player test yet. I'll probably have it hosted by TF2Maps anyway, but I can use all the feedback I can get.
It's so hard to come by these days.
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