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samjooma

L1: Registered
Oct 1, 2016
40
6
  • The area between blue spawn and A has been remade almost entirely
  • The upper path to B has been changed significantly. It should be easier for red to use now, and moving between first and second floor should be easier
  • The layout of the side path to B has been changed and it is now more open
  • And a lot of small changes...

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samjooma

L1: Registered
Oct 1, 2016
40
6
  • Control point A is now less cramped, attacking it should be easier now
  • Moved the health pack near B from the floor to the platform above it
  • Changed spawn times for both teams to be faster
  • Changed capture time of A to be faster

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samjooma

L1: Registered
Oct 1, 2016
40
6
Blue spawn, control point A, the area around A, and the area from blue spawn to B have been changed a lot. There's so many changes that I can't be bothered to list them.

New screenshots:
bluespawn2.jpg
bridge1.jpg
bridge2.jpg
cpa1.jpg
cpa2.jpg
cpb2.jpg
cpb3.jpg
cpb6.jpg


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samjooma

L1: Registered
Oct 1, 2016
40
6
  • The outdoors area between blue spawn and B has been remade
    outdoor2.jpg
    outdoor3.jpg
  • The upper path to B has been changed a lot. There are two doors now and the healthpack is closer to the point. It should be better for blue team now
    upstairs3.jpg
    upstairs2.jpg
    upstairs1.jpg
  • The ramp to the second floor has been replaced with a prop that you have to jump on top of to get up
    cpb2.jpg
  • Added health and ammo near control point A close to the one-way doors
    healthpack.jpg

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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
591
501
This is actually a really good looking and... playing? (I'm not sure if that's the right word) alpha. Some spaces feel a bit open, but that might just be me.