Shnou

CP Shnou A7

Joseph joestar

L1: Registered
Aug 5, 2019
38
3
Joseph joestar updated Shnou with a new update entry:

ok maybe blue won't die now

- removed the lower route to A, that one with grates
- instead, there's just water there. For now, at least
- the room that used to be the lower route now has a staircase leading to the balcony
- the balcony has been redesigned
- the room on the right to A got a ramp for Blu to take hold of it
- shutterdoors have been changed to... spindly paths
- red spawn got an extra exit from above - leading to their personal balcony :eek:
- red spawnpoints change after capture - so that they don't face the...

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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
Joseph joestar updated Shnou with a new update entry:

meatgrindern't

A changes:​

- closed the room on the opposite side to the point,
- a small room below the ramp was removed,
- the shack near blu spawn was 'repaired' a bit,
- the meatgrinder is no more - added an another doorway to B. It's supposed to be only accessible by blu,
- one already existing A-to-B route was shifted to be closer to the A point,
- added a sign for red forward spawn, directing players towards A.
- capping the point gives 3:30 minutes, instead of 2:30.

B...​


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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
Joseph joestar updated Shnou with a new update entry:

it's been 2 years since I last touched this - let's see where this goes

Changes:
- A section:
  • some blu routes are now higher,
  • A cap time is shortened
- B section:
  • ...more or less remade? Kinda? I've shifted stuff so much that now it looks quite diffirent from a4
  • Red respawn time after A point is capped is shortened,
  • B cap time is lengthened
From a retest I've done, the main problem was that A was really hard to cap by Blu, while B was so easy it felt like an afterthought.
Now the B point looks quite diffirent than...

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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
Joseph joestar updated Shnou with a new update entry:

Adjusting. kinda. sorta

  • Added a 3rd way to the B area - a one-way door to a balcony for BLU,
  • Adjusted a few parts of A
  • Shifted a few spawnpoints in the BLU spawn
Two things that were complained about and I noticed were: only 2 routes to B, and mid ones at that; lack of proper engie spots on A (and possibly B).
While I didn't have time to play on an imp yet, I'm still not satisfied with how the map seems to play on demos. I sometimes feel the gameplay space is quite tight and would need to be...

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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
Joseph joestar updated Shnou with a new update entry:

Shortening the A-to-B path; Maybe engies can play the videogame

Changes:
  • The "B lobby", that was located far enough as to not see the actual B point, was deleted
    • now the B lobby is much closer to actual B point, and therefore - the layout changed a bit here
  • Extra cover was added for sentry placement
  • Red forward spawn was deleted - now there's a one way shortcut available if A is not taken
Notes:
There were 2 main problems with the previous test:
  1. there were hardly any good spots for red engies
  2. After...

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