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Shnou a4

A changes:​

- closed the room on the opposite side to the point,
- a small room below the ramp was removed,
- the shack near blu spawn was 'repaired' a bit,
- the meatgrinder is no more - added an another doorway to B. It's supposed to be only accessible by blu,
- one already existing A-to-B route was shifted to be closer to the A point,
- added a sign for red forward spawn, directing players towards A.
- capping the point gives 3:30 minutes, instead of 2:30.

B changes:​

- added security fences where there were clipping,
- since there was practicaly no play on B, I didn't change anything else.

Other stuff​

besides the meatgrinder-doorway, I also didn't like that blu weren't really holding on the flanks to A, so I tried to do stuff in hopes, so that it will give blu more cover. B point didn't have basically any play, so I didn't do much to it.
People were also suggesting 2 things - a forward spawn for blu, and an another point, between A and B. I need a few more playtests and time to think about commiting to them or not.

Also, I hope the logic ain't broken.
besides the front part of the A point, the rest of the map was reworked entirely. Guess the pictures now are useless...
- removed the lower route to A, that one with grates
- instead, there's just water there. For now, at least
- the room that used to be the lower route now has a staircase leading to the balcony
- the balcony has been redesigned
- the room on the right to A got a ramp for Blu to take hold of it
- shutterdoors have been changed to... spindly paths
- red spawn got an extra exit from above - leading to their personal balcony :eek:
- red spawnpoints change after capture - so that they don't face the closet doors
- B area got displacements
- B area got an extra route for Blu to use. Reds shouldn't be able to reach that way.
- various windows have been shifted (and also they should actually be visible now)
- various entrances have been reshaped, just so that (hopefully) snipers wouldn't be such a demise
- the shack near Blu spawn now is slightly less cramped
- the B point is now slightly sunken, insead of elevated
I forgot the roof clipping. Now they're there.