Shipyard

CTF Shipyard b7

TurquoiseLeaf

L1: Registered
Aug 21, 2021
34
14
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 4 Update: The update with so much change that it doesn't have a title.

Probably the beta with the most hours put into it, and for good reason. I changed up the lighting majorly, now taking place in the morning (the superior time of day). Long gone are the blinding lights of noon and witness a pink tinted shipyard.

I also revamped a lot of outside detail, the screenshots posted will explain it since so much is different.

There's a 3-D skybox now, so the map shouldn't look like it takes place in limbo (Although, a purgatory of this map would be a fun one).

And...

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TurquoiseLeaf

L1: Registered
Aug 21, 2021
34
14
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 4 B update

This update comes with a variety of visual updates

-Updated sun angle
-Added fog
-More props and added density
-Spotlight entities added
-Submarine prop added with a WIP overhead crane on BLU
-Reworked displacements
-Wires added
-3D skybox adjustments
-Signs added for better directional clarity

There's a few minor issues with it at the moment (spotlights simply not compiling, displacements might not align fully) but otherwise this should be a ready enough version to have a test go through...

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TurquoiseLeaf

L1: Registered
Aug 21, 2021
34
14
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 5 Update

I added SOUNDS, now instead of listening to the footsteps of your character running around the map you should now hear some ambience.

Other stuff:
-Added to spectator cameras
-Fixed some spotlights not appearing
-Added some minor details, gave BLU spawn some more love
-Removed the weird overhead crane block-out over the sub
-Changed the water to expensive water (may cause some bugs but I'll figure out what they are)
-Minor clipping improvements
-HOPEFULLY fixed the red spawn getting stuck...

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