Shipyard

CTF Shipyard b9

TurquoiseLeaf

L1: Registered
Aug 21, 2021
41
15
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 4 Update: The update with so much change that it doesn't have a title.

Probably the beta with the most hours put into it, and for good reason. I changed up the lighting majorly, now taking place in the morning (the superior time of day). Long gone are the blinding lights of noon and witness a pink tinted shipyard.

I also revamped a lot of outside detail, the screenshots posted will explain it since so much is different.

There's a 3-D skybox now, so the map shouldn't look like it takes place in limbo (Although, a purgatory of this map would be a fun one).

And...

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TurquoiseLeaf

L1: Registered
Aug 21, 2021
41
15
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 4 B update

This update comes with a variety of visual updates

-Updated sun angle
-Added fog
-More props and added density
-Spotlight entities added
-Submarine prop added with a WIP overhead crane on BLU
-Reworked displacements
-Wires added
-3D skybox adjustments
-Signs added for better directional clarity

There's a few minor issues with it at the moment (spotlights simply not compiling, displacements might not align fully) but otherwise this should be a ready enough version to have a test go through...

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TurquoiseLeaf

L1: Registered
Aug 21, 2021
41
15
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 5 Update

I added SOUNDS, now instead of listening to the footsteps of your character running around the map you should now hear some ambience.

Other stuff:
-Added to spectator cameras
-Fixed some spotlights not appearing
-Added some minor details, gave BLU spawn some more love
-Removed the weird overhead crane block-out over the sub
-Changed the water to expensive water (may cause some bugs but I'll figure out what they are)
-Minor clipping improvements
-HOPEFULLY fixed the red spawn getting stuck...

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TurquoiseLeaf

L1: Registered
Aug 21, 2021
41
15
TurquoiseLeaf updated Shipyard with a new update entry:

Beta 9 Update

For this update, I finally added the tugboat to red's intel yard to make this a proper shipyard. Of course I think it could use some improvement but otherwise it does the job right now. Except for weird vertex lighting I gotta fix up. Might return to the submarine and fix that up too.

This update also fixes some visual problems relating to water so that the 3d skybox has the right reflections.

The sun has also been added as well as some particles in the skybox. Because I cant get the fixed...

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