Its not about thickness at all cases, its about the brush structrure and light_environment angle affects too. But that entity was added for a reason, so the shadows wont come down through the floor if someone is above the player in 2nd floor.
It isnt always thickness that matters, you can even have 32 thick brush and it might still cast the shadow underneath at the wall in downstairs. This happens mostly with ramps and brushes that arent covering top side of the walls, but kinda meet at the same height and not the ceiling going top of the wall brush.