- Apr 26, 2015
- 954
- 186
How do I have the gates stay close for blue until the setup timers hit to 0? Did crash go over set up gates and how to tie it up with the setup timer?
When I did this. The gates did not stay shut until the step up time was done. They stilled opened. For the first time that they opened they stayed open until somebody else pass through them and then they would work fine.Simply create a door (either a func_door brush itself or an "invisible" one and then parenting it to a door-prop model) and give it a name, spawn a team_round_timer entity and give it some Seconds to its "Setup timer length" and, lastly, add an output to the entity that fires the next:
>Output: OnSetupFinished
>Target: <your door's name>
>Input: Open
Make sure "Starts Open" isn't checked in the func_door's "Flags" tab.When I did this. The gates did not stay shut until the step up time was done. They stilled opened. For the first time that they opened they stayed open until somebody else pass through them and then they would work fine.
It is not checkMake sure "Starts Open" isn't checked in the func_door's "Flags" tab.
Your door is getting opened by something then, either by the Spawn Position in the entity's main tab or by a trigger. Check the inputs if so.It is not check