- Mar 4, 2009
- 820
- 243
I need my map to have no capture limit for the intel. So far I've discovered that "tf_flag_caps_per_round" is probably the command I will need an entity to trigger to server, however I have no idea of how to go about that.
Is there a way to control it in hammer, or how do I go about making an entity set the cap limit ingame? Also, I would prefer it if the map changed the limit back to the server defualt after the game is over, as I read that that command can permanantly keep it at what it is.
Is there a way to control it in hammer, or how do I go about making an entity set the cap limit ingame? Also, I would prefer it if the map changed the limit back to the server defualt after the game is over, as I read that that command can permanantly keep it at what it is.