OBJ_DISPENSER
{
ClassName obj_dispenser
StatusName "#TF_Object_Dispenser"
BuildTime 20
MaxObjects 1
Cost 100
CostMultiplier 1
UpgradeCost 200
UpgradeDuration 1.5
MaxUpgradeLevel 0
BuilderWeaponName "Dispenser"
BuilderPlacementString "Place on ground"
SelectionSlot 5
SelectionPosition 1
SapperAttachTime 0.0
IconActive obj_dispenser
IconInactive obj_dispenser
IconMenu hud_menu_dispenser_build
UseItemInfo 1
Viewmodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
Playermodel "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
DisplayPriority 3
HudStatusIcon "obj_status_dispenser"
VisibleInWeaponSelection 0
ExplodeSound "Building_Dispenser.Explode"
ExplodeEffect "ExplosionCore_buildings"
MetalToDropInGibs 50
UpgradeSound "Building_Sentrygun.Built"
BuildCount 1
RequiresOwnBuilder 0
}