Sectioning off parts of a map?

Discussion in 'Mapping Questions & Discussion' started by noodleboy347, Jun 4, 2010.

  1. noodleboy347

    noodleboy347 L1: Registered

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    I'm trying to section my map into two different parts. From one area, the rest of the map should not be visible. When I try to do this, I can still see the map in the 3D skybox, which lowers my FPS by about half. Currently, I've placed the two areas are in their own separate skyboxes like so:

    [​IMG]

    The result looks like this:

    [​IMG]

    How can I make it so I can't see the other area in the skybox?
     
  2. Geal

    Geal L4: Comfortable Member

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    If it doesn't matter how the two relate spatially, why not set one above the other?

    Edit: oh duh, this would still cause framerate drops. Ignore me I'm dumb. :V
     
    Last edited: Jun 4, 2010
  3. Exist

    Exist L6: Sharp Member

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    I'd try an area portal that is always closed.
     
  4. noodleboy347

    noodleboy347 L1: Registered

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    I'm also a noob with optimizing maps... so firstly, how would I use an area portal, and what's a good optimization tutorial?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I'm guessing you didn't run VVIS or you ran it on fast. If it's on full that shouldn't happen.
     
  6. Lancey

    aa Lancey Currently On: ?????

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    That, or your map is leaking.
     
  7. noodleboy347

    noodleboy347 L1: Registered

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    I made sure there's no leaks, and I didn't run VVIS or VRAD since I was testing some changes quickly. I'll try compiling on normal now, thanks.
     
  8. Bad Vlad

    Bad Vlad L2: Junior Member

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    Well, that's silly. VVIS manages the whole 'sectioning' thing, so if you don't run it, all of your map will be rendered at all times.

    By the way, if you don't want the 3D skybox to be drawn, use the '2D skybox' tooltexture, but make sure there isn't an instance of the regular texture within range of being rendered. VVIS needed again.