- Jan 8, 2008
- 259
- 21
Looks like beta is over and now we have the real sdk in-line. Not a ton of fixes from the beta but here's the info I found.
SDK Release Notes Build 4156
Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind?
Appears it's basically the same as the beta with better stability.
More info here. SDK Update 3/24
SDK Release Notes Build 4156
Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind?
Appears it's basically the same as the beta with better stability.
Source SDK Update 03/24/2007
Current Known Issues
Also see Source SDK Known Issues or Bugzilla Bug Database (http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi) for a more complete list of known issues and workarounds.
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
- Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
- The Particle Editor is not presently included in the Source SDK.
- Updated SDK shaders are not presently included in the Source SDK.
Enhancements
SDK Source Code
SDK Launcher
- Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
Hammer
- There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.
Model Viewer
- Two new lighting preview modes are available in Hammer.
Bug fixes
- Models are automatically centered when loaded in Faceposer.
SDK Launcher
Hammer
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games.
Model Viewer
- Fixed crash when loading a .VMF with HL2 is set to the active game.
Model Compiler
- Fixed crash when loading a model with HL2 set to the active game.
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
More info here. SDK Update 3/24
The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes:
Enhancements
• There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.
• Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
• Two new lighting preview modes are available in Hammer.
• Models are automatically centered when loaded in Faceposer.
Bug Fixes
• Fixed crash and corrupt configurations for users that don’t own any Orange Box games.
• Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.
• Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game.
Known Issues
• Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
• Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release.
• The Particle Editor is not presently included in the Source SDK.
• SDK shader code only included with mods built to use Half-Life 2:Episode 1.
Please reply to this thread with any issues you see in the new release.
-Best Regards,
__________________
Mike Durand
Valve
Last edited: