SDK Beta over - Updated

Discussion in 'Mapping Questions & Discussion' started by phatal, Mar 24, 2008.

  1. phatal

    phatal L6: Sharp Member

    Messages:
    259
    Positive Ratings:
    21
    Looks like beta is over and now we have the real sdk in-line. Not a ton of fixes from the beta but here's the info I found.

    SDK Release Notes Build 4156

    Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind? :D

    Appears it's basically the same as the beta with better stability.


    More info here. SDK Update 3/24

     
    Last edited: Mar 24, 2008
  2. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    Warning: Ray trace lighting option will probably crash you.
     
  3. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    740
    The Particle Editor is not presently included in the Source SDK.

    Oh my. I'd never heard of a Particle Editor before this. Those two words fill me with all sorts of warm feelings. :)
     
  4. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    Yea, too late for me.
     
  5. phatal

    phatal L6: Sharp Member

    Messages:
    259
    Positive Ratings:
    21
    It never crashes me but man it takes a long time to complete.
     
  6. Half-Life_Maniac

    Half-Life_Maniac L3: Member

    Messages:
    122
    Positive Ratings:
    88
    It worked for me, but seemed a bit useless (like all in-editor lighting at the moment).

    It brings up a seperate window that disappears from view as soon as you touch any other part of the editor- such as moving the 3D view.
     
  7. TotalMark

    TotalMark L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    40
    I haven't tested it yet, but the item_teamflag entity has a setting for Flag Return Time:blink:, I think this is new.
     
  8. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    740
    I just tested it, and it works just the way we want it to. Good find!
     
  9. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    147
    omg. Too bad I've already made 3 CTF maps and made them final to get any use out of that :(

    Impact could use a good 2 minute return time.
     
  10. dirtyminuth

    dirtyminuth L5: Dapper Member

    Messages:
    221
    Positive Ratings:
    14
    Fantastic find! We can eliminate this in our letter to Valve. What other gems lurk in the depths of this SDK update?
     
  11. TotalMark

    TotalMark L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    40
    team_control_point_master has been altered too.

    Now it has options for:

    Scoring Style
    Add Team score for each round won
    Add Team score for each captured point

    Play All Rounds
    Changelevel Normally
    Change level after all mini rounds have been played
     
  12. psihomir

    psihomir L4: Comfortable Member

    Messages:
    192
    Positive Ratings:
    32
    Am I the only one who can't use the "Shaded Textured Polygons" 3D view since the beta of this SDK version? It's the same as the 3D Textured for me - just flat-lighted walls, no shading difference, which I find quite sucky.
     
  13. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    319
    Positive Ratings:
    149
    It seems like func_rotating has been fixed.
     
  14. dirtyminuth

    dirtyminuth L5: Dapper Member

    Messages:
    221
    Positive Ratings:
    14
    It was mentioned by a Valve dev on Steam forums that this fix was propagating through Beta. Excellent news!
     
  15. Half-Life_Maniac

    Half-Life_Maniac L3: Member

    Messages:
    122
    Positive Ratings:
    88
    I wonder what other little surprises they have for us?

    I do wish they'd release proper changelogs!
     
  16. phatal

    phatal L6: Sharp Member

    Messages:
    259
    Positive Ratings:
    21
    No kidding! They must know we've been disappointed with the editor and these type fixes would greatly improve their image. :D