Looks like beta is over and now we have the real sdk in-line. Not a ton of fixes from the beta but here's the info I found. SDK Release Notes Build 4156 Kind of confusing because it says 3/24/07. Maybe Vavle is a year behind? Appears it's basically the same as the beta with better stability. More info here. SDK Update 3/24
The Particle Editor is not presently included in the Source SDK. Oh my. I'd never heard of a Particle Editor before this. Those two words fill me with all sorts of warm feelings.
It worked for me, but seemed a bit useless (like all in-editor lighting at the moment). It brings up a seperate window that disappears from view as soon as you touch any other part of the editor- such as moving the 3D view.
I haven't tested it yet, but the item_teamflag entity has a setting for Flag Return Time:blink:, I think this is new.
omg. Too bad I've already made 3 CTF maps and made them final to get any use out of that Impact could use a good 2 minute return time.
Fantastic find! We can eliminate this in our letter to Valve. What other gems lurk in the depths of this SDK update?
team_control_point_master has been altered too. Now it has options for: Scoring Style Add Team score for each round won Add Team score for each captured point Play All Rounds Changelevel Normally Change level after all mini rounds have been played
Am I the only one who can't use the "Shaded Textured Polygons" 3D view since the beta of this SDK version? It's the same as the 3D Textured for me - just flat-lighted walls, no shading difference, which I find quite sucky.
It was mentioned by a Valve dev on Steam forums that this fix was propagating through Beta. Excellent news!
No kidding! They must know we've been disappointed with the editor and these type fixes would greatly improve their image.