sd_hightower

SD sd_hightower 1.0.0

tiiimezombie

L1: Registered
Nov 20, 2018
2
0
sd_hightower - PL Hightower, but with a rocket by the cliffside.

I took a decompiled version of high tower and copied the rocket logic from doomsday. I did make a number of changes to make the map less open and thus more friendly to non-mobile classes.

PS i'm very new to these servers so if i did anything wrong please let me know!

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G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
Dang, these are some pretty creative changes! For what it is, this seems pretty interesting! I will say that maps that are full bright (shadows don't exist, so every texture is shaded the same) are generally not prefered. All you need to do is add some natural lighting and some interior lighting and this map will be A okay!
 

tiiimezombie

L1: Registered
Nov 20, 2018
2
0
  1. Thank you so much for taking a look at my page!
  2. I kept the pics take before my lighting/decompression build. The bsp works as is, but here are some updated screenshots. Ironically, all lighting is from the base hightower map and still works well (for the most part)
  3. Screenshots also show some changes that weren't as clear in the earlier pics
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