So, backlot is back, and instead of causing a confusion over at the arena thread, I thought I would make a new one.
Don't know where I'm going with this, don't know how far it will go. Don't know if it even makes sense. But here's this, take it as you want.
I've adjust logic on this a little bit, in hopes to make sd_, a bit more fun.
Changes:
5 second return time on flag
Doors at mid give advantage to whoever team doesn't own the elevator.
I want to try this map WITHOUT a timer first, just to see how it plays out. I will probably be adding a round timer though afterwards. (Probably 15 minutes, I'll use the lack-of-timer tests, to determine a good time that is frantic, yet fun).
The Red/Blue lines are the exits, A is the Australium, R is the rocket.
The only layout changes are around the Australium, and the extended spawns.
Dunno where this is going, just kind of want to explore the game mode, see what works, what does.
DL coming in the morning.
Don't know where I'm going with this, don't know how far it will go. Don't know if it even makes sense. But here's this, take it as you want.
I've adjust logic on this a little bit, in hopes to make sd_, a bit more fun.
Changes:
5 second return time on flag
Doors at mid give advantage to whoever team doesn't own the elevator.
I want to try this map WITHOUT a timer first, just to see how it plays out. I will probably be adding a round timer though afterwards. (Probably 15 minutes, I'll use the lack-of-timer tests, to determine a good time that is frantic, yet fun).
The Red/Blue lines are the exits, A is the Australium, R is the rocket.
The only layout changes are around the Australium, and the extended spawns.
Dunno where this is going, just kind of want to explore the game mode, see what works, what does.
DL coming in the morning.