CP Scotch A4

3 point Attack/Defend

  1. squeezit

    squeezit L2: Junior Member

    Messages:
    75
    Positive Ratings:
    118
    Scotch - cp_scotch

    My first true A/D map that I hope to finish.

    Map info:
    • 3 Capture points.
    • 1 spawn area for Red, 1 for Blue (I hope to change this, I need help locating where extra spawns should be located)

    This is in its second alpha phase, and I hope to get as much feedback as I can to ensure this becomes a fun map. Some features I'm set on keeping, but feel free to help me make these places more efficient/balanced. There are also parts of the map which I'm 100% sure will not stay ;)

    I'm hoping the theme works from Dustbowl-esque desert -> Spytech.
     
  2. squeezit

    squeezit L2: Junior Member

    Messages:
    75
    Positive Ratings:
    118
    • Increased size of control point C room, adjusted stairs
    • Removed balcony looking over point A
    • Closed up a sniper spot looking over A from Red side (still needs a light)
    • Removed truck from point B
    • Removed various health kits and ammo pickups
    • Moved point A further away from blue side
    • Catwalk near point B can now be jumped on top of (clipping removed)
    • Some sniper windows boarded up to ensure balance
    • Optimized various staircases to prevent getting stuck from underneath
    • Fixed blue spawn to disallow buildings

    Read the rest of this update entry...
     
  3. squeezit

    squeezit L2: Junior Member

    Messages:
    75
    Positive Ratings:
    118
    • Increased size of control point C room, adjusted stairs
    • Removed balcony looking over point A
    • Closed up a sniper spot looking over A from Red side (still needs a light)
    • Removed truck from point B
    • Removed various health kits and ammo pickups
    • Moved point A further away from blue side
    • Catwalk near point B can now be jumped on top of (clipping removed)
    • Some sniper windows boarded up to ensure balance
    • Optimized various staircases to prevent getting stuck from underneath
    • Fixed blue spawn to disallow buildings

    Read the rest of this update entry...