Saxford

MVM Saxford RC1

Fillmore

L5: Dapper Member
Jul 20, 2014
226
137
Using the OP to put up some info for those mission making lads so they don't have to figure this shit out by themselves
/// Spawns
spawnbot
spawnbot_left
spawnbot_right
spawnbot_side // right side of the spawn building
spawnbot_gate
spawnbot_mission_sniper // effectively same as spawnbot_side
spawnbot_mission_spy
spawnbot_statue // swaps bot model to statue model, only works once!!

/// Tank spawns
path_tank_same // follows bomb path, pops open barricade at the end
path_tank_alt

/// Relays

forward_station_open
forward_station_close
es_event1 // Turns on Event1 on the EventAttributes system
es_event2
es_event3

/// nav_prefers

nav_prefer_alt // go the other way from the bomb path
special_main_left // go down and up the stairs at the bomb reset area
special_main_right // go through the alley between buildings at right lane

Map supports Engineerbots.
 
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Fillmore

L5: Dapper Member
Jul 20, 2014
226
137
Fillmore updated Saxford with a new update entry:

Beta 7

  • Adjusted geometry at hatch to address people getting crushed by Tanks coming from the lower route
  • Adjusted Tank teleport hints to (probably) fix Tanks nosediving into the ground upon spawning
  • Removed clipping from the umbrellas at front so Sentry Busters don't get stuck
  • Added clipping into the station tunnel, so Giants should get stuck less against the edges of the arch
  • (attempted to) Fix a case where bots get brain problems if the bomb somehow ends up on the wrong side...

Read the rest of this update entry...
 

Fillmore

L5: Dapper Member
Jul 20, 2014
226
137
Fillmore updated Saxford with a new update entry:

Beta 8

  • Adjusted the cheese shop rooftop to make it less potent of a sniper location
  • Adjusted the deathpit
  • Adjusted geometry at the reset pit area
  • Adjusted navigation mesh to (probably) fix a case of Giants getting stuck at the bus stop
  • Replaced the bollard fence with a proper wall
  • Removed the ammo kit on the cheese shop rooftop
  • Removed the nav_prefer_same paths for being functionally redundant

Read the rest of this update entry...
 
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