- sawblade intel changes:
- logic rebuilt from the ground up, using VScript
- not as painfully janky!
- damage radius now calculated from the carrying player, not the flag
- fixed damage incorrectly attributing to the previous flag holder, potentially minutes after they had dropped it
- sawblade now performs line-of-sight check (cannot damage from below floors, round weird corners, etc)
- sawblade now works fully with `mp_friendlyfire 1`, if that's...