sawmill 2

KotH sawmill 2 a4

Sarexicus

info_player_sarex
aa
Apr 18, 2017
61
66
  • updated the saw intel:
    • balance changes:
      • damage saw deals lowered to 210 (was insta-kill)
        • this should lessen some of the pain heavies experienced on this map!
      • self damage on player impact lowered to 75 (was 100)
      • saw-wearing players now receive -70% healing from Medics
      • saw-wearing players now have obnoxiously loud footstep sounds (stolen from MvM giants)
        • sounds are louder clientside (makes it harder to know for sure how loud you are, unfortunately)
      • flag now resets after 5 seconds (was 30)
    • bug fixes/feature changes:
      • the sawblade flag now properly credits the player holding it for any kills it makes
      • flag return/respawn timer now updates/displays properly
      • saw now plays proper sounds and particles
      • fixed the ridiculous hitbox to be more reasonable
        • hitbox now exists reliably around the player rather than the intel
      • players with the sawblade while at low health should now reliably kill the enemy player as well as themselves
  • bug fixes:
    • fixed respawn room visualisers for BLU not working correctly
    • fixed floating mini-cap points for intel spawns
    • fixed being able to build downstairs in spawn
    • added nobuilds to the water on both sides
  • layout changes:
    • adjusted cover near spawns
    • made roofs near mid easier to jump on from mid passages
    • generally clipped off more high roofs
    • adjusted health/ammo/sawblade pack positions
      • sawblade now does 75 damage rather than kills, but harder to avoid
    • adjusted mid:
      • stacked logs replaced with plank pile
      • various cosmetic changes
    • removed plank bridge on red side (harder to cross river)
    • raised the skybox
  • misc:
    • added soundscapes from sawmill one™

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Sarexicus

info_player_sarex
aa
Apr 18, 2017
61
66
Sarexicus updated sarexicus mc19 with a new update entry:

the unjankening (vscript update)

- sawblade intel changes:
- logic rebuilt from the ground up, using VScript
- not as painfully janky!
- damage radius now calculated from the carrying player, not the flag
- fixed damage incorrectly attributing to the previous flag holder, potentially minutes after they had dropped it
- sawblade now performs line-of-sight check (cannot damage from below floors, round weird corners, etc)
- sawblade now works fully with `mp_friendlyfire 1`, if that's...

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Sarexicus

info_player_sarex
aa
Apr 18, 2017
61
66
Sarexicus updated sarexicus mc19 with a new update entry:

a4

  • fixed issue where the map was named Wrong (it had some bozo's name on it)
  • performed some casual earthbending on Blu's side
  • subjected the coast to erosion
  • added my OC
  • sawmill 2 will never be ballin...
  • You Won't BELIEVE How Many props_hydro/barrel_crate.mdl I Added (Not Clickbait)
  • added a friend somewhere
  • buried a plank of wood
  • made it harder to lose your Balls
  • cement
  • made healthcare more affordable
  • painted the floor
  • rescheduled the combat to...

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