Saving the map

Discussion in 'Mapping Questions & Discussion' started by Laggy, May 28, 2009.

  1. Laggy

    Laggy L2: Junior Member

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    Hey I am new to this forum and mapping obviously, my question is how can i save my map as a .bsp file?

    p.s THANKS alot for creating these forums and for the members and map makers ;D
     
  2. The Political Gamer

    aa The Political Gamer

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    Test the map and set everything to normal and the .bsp should be in the tf/maps folder.
     
  3. Artesia

    Artesia L6: Sharp Member

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    to be more specific, you have to compile your .vmf which generates the .bsp. save your file, click the little game controller icon (or f9) labelled as run map. set all 3 options to normal, and compile. after it's done the .bsp will be put in the folder for you.
     
  4. Laggy

    Laggy L2: Junior Member

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    alright ill test it out =) be right back!
     
  5. Laggy

    Laggy L2: Junior Member

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    sorry for the doublepost, It seems that hammer got stuck, I tried to compile it without running the game, when i set everything to normal and ran the game it said it couldn't find a file I am guessing it was the .bsp file
     
  6. Artesia

    Artesia L6: Sharp Member

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    did the compile finish?
     
  7. Laggy

    Laggy L2: Junior Member

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    how long should it take? I waited a few minutes around 5-10
     
  8. Laggy

    Laggy L2: Junior Member

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    alright i compiled it it says "the system cannot find the specified file"

    I am guessing it has to do with something that the map isn't placed in my maps folder correct?
     
  9. Rootbeerz

    Rootbeerz L1: Registered

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    You probably have something wrong with your map, maybe a leak or something that's not supposed to be in the map. Could you upload the .vmf somewhere so I could take a look at it?
     
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  10. Altaco

    Altaco L7: Fancy Member

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    Actually, that just means the compile failed because you screwed something up. Post the compile log.

    EDIT: NINJA'D
     
  11. Laggy

    Laggy L2: Junior Member

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    where do I upload the file?

    Code:
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
    ** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vbsp.exe (Mar 11 2008)
    2 threads
    materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
    Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    HashVec: point outside valid range
    
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
    ** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vvis.exe (Mar 11 2008)
    2 threads
    reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
    ** Parameters:  -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vrad.exe SSE (Mar 11 2008)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"
    
    
    ** Executing...
    ** Command: "c:program filessteamsteamappsmagliteam fortress 2hl2.exe"
    ** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf"  +map "tc_city"
    
    
     
  12. The Political Gamer

    aa The Political Gamer

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    What do you mean by "upload"?

    If it is to the site put it here first.

    Then make the thread here for the map. Don't forget the pictures!
     
  13. Laggy

    Laggy L2: Junior Member

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    It's just a spawn at the moment!

    (Embarrassment)
     
  14. Rootbeerz

    Rootbeerz L1: Registered

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    Nothing wrong with that, most great maps only start with drawings and concepts. :)

    What I did find with your map is that you have a leak.
    Code:
    **** leaked ****
    Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!
    Look around the map for a brush, particularly the trigger_multiple, and resize the brush so it fits the map correctly. Alternatively you can make your map inside of a hollow cube textured with the toolsskybox texture, though this is NOT a great way to release your map, as it is often laggy and unoptimized.
     
  15. Laggy

    Laggy L2: Junior Member

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    Ohhhhhh wait for the spawn box do I make that box hollow I kind of just put an invis texture on it ( sorry for randomness of this)
    alright I'll check for a trigger_multiple be back in a minute
     
  16. Rootbeerz

    Rootbeerz L1: Registered

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    For the trigger_multiple, you need to make just ONE brush covering the spawn room.
     
  17. Laggy

    Laggy L2: Junior Member

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    update: Alright fixed that now it doesn't g ive me that error but it still hasn't made the BSP file

    Code:
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
    ** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vbsp.exe (Mar 11 2008)
    2 threads
    materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
    Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity trigger_multiple (15932.00 -16114.40 -15392.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    HashVec: point outside valid range
    
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
    ** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vvis.exe (Mar 11 2008)
    2 threads
    reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    
    ** Executing...
    ** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
    ** Parameters:  -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"
    
    Valve Software - vrad.exe SSE (Mar 11 2008)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"
    
    
     
  18. Laggy

    Laggy L2: Junior Member

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  19. Rootbeerz

    Rootbeerz L1: Registered

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    You still haven't fixed the leak it seems, and also, you're map is too close to the edge of the grid. Move it to the middle of the grid and see if you can run your map.
     
  20. Altaco

    Altaco L7: Fancy Member

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    Post a picture of your map right now.