Save my Map!

Discussion in 'Mapping Questions & Discussion' started by its_me, Apr 21, 2009.

  1. its_me

    its_me L1: Registered

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    This is the first map i've made for TF2, and things were going well. No lag, no glicth, no crashes, but now I would be likely to be able to run it! It all when down hill when i added water (water is not the problem but let to it)

    At firsts the water was invislbal, and by asking on a thread, I was told it was because of a leak. This was true, but my problem that i have now maybe cause's by the way i fixs it. After trying to fixs my skybox over and over again, I'd thought it would be better to make a new, holes one. I did this by frist deleting the old one, makeing a brash around the area with 3D skybox texure, then makeing it hollow (32 units).

    This Is when the shit hit the fan. When I try to "Run Map" it gets to "potralFlow0...1...2" and stops. I where back some Saves before the problem, but it soon gets into the same problem.

    If the skyboxs is not the cause, then it mased be the shape of the map and that thing call "Visleaf" and what not. But frist I want to know if its the skybox.

    I hope I can save my because even though it's not texured, it goes Good.;)
     
  2. MadMax

    MadMax L1: Registered

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    grab a few screen shots of the map
     
  3. its_me

    its_me L1: Registered

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    Ok, don't know how, but i'll lean it on this web site.
     
  4. MadMax

    MadMax L1: Registered

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    try and run the complile on fast vis , might chuck up some problems in the compile log, dunno if you have tried that yet
     
  5. MungoKing

    MungoKing L3: Member

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    You should never use the "Big Skybox brush around my whole map" Method. It leads to a bunch of open space. This may not sound like a big deal, but when your map is being compiled the compiler is calculating vis leaves in things in these big open areas that players can't even get to, causing your compile time to increase drastically (and possibly crash), and decreases performance in your map. You want to seal the map as effectively as possible, aka put your skybox brushes right next to your "cliff" brushes, or walls .etc. Here is one thread on visibility control which is important in optimization. Here's another on more advanced optimization techniques (you should still know them at this level though) Unfortunately the large HL2 Optimization Guide site died recently, so I can't link you to that. Just take my word for it, DO NOT use the big skybox method. It is a bad way to map and creates many problems. Hopefully just that is your problem, good luck :)
     
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  6. The Political Gamer

    aa The Political Gamer

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    Try doing this the next time you test your map:
    [​IMG]
     
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  7. its_me

    its_me L1: Registered

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    I'll do that, Mungoking
     
  8. its_me

    its_me L1: Registered

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    New thing. i'd tryed makeing the skybox small and only where needed(on walls etc) and it helped, but it stail takes to long or fail. When i tryed turn off BSP, VIS, RAD it came up with "Fail to load the launcher DLL: The specified module could not be found"
     
  9. Vigilante212

    Vigilante212 L7: Fancy Member

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    Check "Don't run the game after compiling" at the bottom of the compile options window, and then open the game manually after the compile is done. Also it wont run if the game files arent up to date..
     
  10. Apom

    Apom L6: Sharp Member

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    You need to run VBSP on normal if you want a map! Only VVIS and VRAD can be left aside.
     
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  11. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, just run bsp, don't go in game.

    That should be fast, real fast. Like under a few minutes. If not something is wrong (the skybox issue would be a major thing too [in most cases])

    If that goes fine then do it with vis. This'll take quite a bit longer, but probably only 10 min max. If not you may still need to enclose your skybox more. But if there are no leaks it should finish fine.

    Then do those with vrad. If you have alot of lights and a large map this can take along time (shouldn't be over 1/2 hour). If you have alot of dynamic lights or run -final it will take longer.
    If the message window seems to stall (not responding or vis 0...1...2...) don't worry, Hammer takes ALL the resources so your computer can't even refresh the compile window.
    Just wait it out.

    If you want to force it to stop ctrl-alt-del and look for vrad in task manager.