KotH Sanitarium a8

Made by Deodorant

  1. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    163
    I've uploaded a video of your map in a7 form, the one with the non-solid walls:

    These walls are fake!
     
  2. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    84
    About those detail props: Did you set the detail type and detail file settings in Map properties to the ones from Sawmill? Because if you keep them at 2fort, the details props won't work. Just a guess though.
     
    • Thanks Thanks x 1
  3. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    214
    Hngh.
    I just noticed that someone pointed out a lack of clipping.. I've put playerclips in all the places where I thought playerclips would be needed. Was there any place where players got stuck or were able to perch? If so, where?

    Oooooh I did that now and I have practically no idea what it did, but it worked. Thanks!
     
  4. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,600
    What Colacan means is detail sprite, and what you did was set your map to use the forest ones rather than the farm ones. Since you're using grass textures which probably call the forest sprites, before you had no detail sprites and errors in the compiler and now you'll have detail sprites and no errors in the compiler!

    You can change what sprites are used in a VMT if you edit it; for example, if you wanted, you could use the swamp detail sprites on the granary textures if you really wanted to for some reason. But why would you.
     
    • Thanks Thanks x 1
  5. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    200
    For no reason, Sanitarium kinda remembers me of a bathroom.
     
  6. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    214
    I hope you're referring to the word and not the map.
     
  7. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    200
    The word. Sanitarium is latin for bathroom, I guess. Or toilet. Whatever.
     
  8. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    214
    Welp, I watched the demo from the gameday now. If I interpreted stuff correctly, the map is functional but lackluster. I guess I have two choices now: I could completely redesign it again, risking to break some of the functionality I have this far and going through a bunch more alphas, but possibly eventually ending up with a fairly enjoyable map. The second alternative is to just tweak minor stuff, progress to detailing pretty quickly and end up with a finished first map with a 'meh' label slapped on it, then start a new project with my this far amassed knowledge in mind. What would you guys recommend?

    I'm also mildly puzzled by the one comment someone made that every new incarnation has followed the same basic layout. I have admittedly kept the 'indoor hill with stairs leading to lower-floor pool room' throughout (wouldn't make a lot of sense to name it Sanitarium and remove the sanitarium), but the first alpha was basically set on a bunch of tiny roofs and balconies, and the path from there hasn't been straight.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    One thing that a lot of mappers struggle with (including myself sometimes), is letting go of a project and moving on.

    It might be hard to make a good map, but it is even harder to say "Okay, this is best I could do. I learned a lot, time to move on and apply what I learned to a new map."
     
    • Thanks Thanks x 4
  10. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,600
    I suggest detailing it for practice, if at all.
     
  11. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    214
    Nope, making a good map is harder. I checked. It's definitely harder.

    (I will detail it as well, simply because I don't like leaving projects unfinished, but if you guys don't think giving up on refining the layout is a defeat I'm happy to give up on it.)
     
  12. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    404
    Every versed mapper here has lost interest in their project at some point or another. The orphan map repository has been open only a week or so, and it's already flooding with unfinished maps.

    Write down everything you learned and hope to change about Sanitarium and start fresh (and I don't mean on a Sanitarium remake - take the concepts with you and leave the specifics). You'll see how you've grown almost as soon as you start.
     
  13. JeanPaul

    JeanPaul L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    210
    Where can I find this orphan map repository?
     
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    Right below the map workshop in this sub-forum.
     
  15. Deodorant

    Deodorant L6: Sharp Member

    Messages:
    263
    Positive Ratings:
    214
    I will detail it as well, but yeah, I will.
    Actually, I think my second project should be artpassing an early beta or late alpha from the repository. I have learned a lot, but I'm still not sure I'd trust myself to come up with a really good layout. I think working on and studying some veteran's layout would be the most appropriate learning experience for me right now.

    Well.. You can find it by clicking the second of the giant pictures right on the front page, or by browsing down to the 'showcase' section of the forums, where it's placed between 'Models & Textures' and 'Request Area'.

    Damn ninjas.
     
  16. JeanPaul

    JeanPaul L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    210
    Wow, that is not even something I ever noticed. I think Im blind guys.
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    it's new and relatively empty. So not a big deal.