- Important New Changes, For Your Playing Enjoyment! -
-- s2a Compound - Beta version 8 --
- Important New Changes, For Your Playing Enjoyment! -
There have been a lot of changes, we really hope people will take the time to understand the gameplay (it's really quite simple!) and give this map a try on Game Day this time around. (seriously folks...)
Most importantly, a TON of optimizing was done, I know it will not be perfect yet, but much, much better!
Also of extreme importance, the HUD was "fixed", now it will always point to the flag. We had hoped people would enjoy "hunting" for the flag initially, but seems not
Some of the routes, etc, have been changed, but nothing major.
- Previous Changes -
-Very obvious, custom, signs saying DEFEND THE INTEL and CAPTURE THE INTEL for Red and Blue (respectively).
-func_respawnroomvisualizer on all spawn doors
-Red players carrying the flag will no longer drop the flag if trying to carry it into their respawn room- just be blocked from entering
-Custom "DTF" chalkboard, which explains the DTF game rules simply
-Brought lighting up a few notches
--
A TF2 styled re-dub of the old Counter Strike map, with a unique variation on standard CTF play- we call it "DTF", for "Defend the Flag!".
Gameplay: Red Defends the Flag, Blue tries to Capture it!
Like the original Compound, the attackers (blue) start in a warehouse outside the main walls, and will be tasked with finding and capturing the Intelligence (think: hostages) hidden in the main base.
Also like the original, the defenders (red) will be doing their best to keep that intelligence (hostages) out of Blue's hands.
Therefore, at any time, Blue can pick up the case and carry it to their base for the win. However, if Blue drops the case, Red can pick it up and attempt to carry it away (further back into base, to better defensible area, to hiding spot, etc). However, once a Red player drops the case, they cannot pick it up again (until Blue drops it once more).
Hence, "Defend the Flag"- Red will only be defending their flag, while greedy greedy Blue is only out to steal it.
Make sense? Sound fun? We hope!
--
Credits:
-Huge props to "-gr-" for thinking up the logic for "DTF" case
-Skybox is currently a semi-modified rip from CP_Gravelpit
-Owlruler for the prox sensor, to keep flag carriers out of respawn rooms
-All the many tutorials and people on TF2maps.net that indirectly helped via me trolling your forum posts, leaching knowledge from your problems and solutions...
--Thanks again to all!
Studio2a
Chicago
www.studio2a.net
Our Steam Group:
www.steamcommunity.com/groups/studio2a
Last edited: