Keeping up the streak we are here with me essentially almost finishing my "To do" list before deeming the map finished(tm). Thus, our update brings us:
- Soundscapes! Begone, silent map, hello seagulls, car noises, and sea gulls!
- 20% increase in clipping
- Expanded a few fences around the second cap to make holding it easier as RED. This is kinda experimental.
- Adjusted some health pack/ammo pack sizes. Again.
- More optimization
- Fixed a few tiny things in the skybox
- Fixed a few lightning issues
- Resized BLU spawn textures to be less overscaled and more gooder.
- Added ropes over buildings, because thats cool.
- Updated the highground in the middle building of Cap 3 to a simple platform, instead of cement block.
- General polish here and there
So, what's left for RC? Well for one, anything that pops up during imps of course, gameplay issues that might not have yet been discovered etc. and then - the ever so dreaded HDR settings which I find to be a plague. Apart from that though, we are good to go. And a variety of lighting issues which I still have to wrestle with!
So basically; If you appear to read this and join the next imp and by any chance get to play Rustbelt - be as nit-picky as possible!
See ya!
Read the rest of this update entry...
- Soundscapes! Begone, silent map, hello seagulls, car noises, and sea gulls!
- 20% increase in clipping
- Expanded a few fences around the second cap to make holding it easier as RED. This is kinda experimental.
- Adjusted some health pack/ammo pack sizes. Again.
- More optimization
- Fixed a few tiny things in the skybox
- Fixed a few lightning issues
- Resized BLU spawn textures to be less overscaled and more gooder.
- Added ropes over buildings, because thats cool.
- Updated the highground in the middle building of Cap 3 to a simple platform, instead of cement block.
- General polish here and there
So, what's left for RC? Well for one, anything that pops up during imps of course, gameplay issues that might not have yet been discovered etc. and then - the ever so dreaded HDR settings which I find to be a plague. Apart from that though, we are good to go. And a variety of lighting issues which I still have to wrestle with!
So basically; If you appear to read this and join the next imp and by any chance get to play Rustbelt - be as nit-picky as possible!
See ya!
Read the rest of this update entry...