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Running through brushes

Discussion in 'Mapping Questions & Discussion' started by MrBlonde, May 18, 2016.

  1. MrBlonde

    MrBlonde L1: Registered

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    Okay, I have been testing out may map and I run through some brushes. What causes that and how do I correct it?
     
  2. Vel0city

    aa Vel0city func_fish

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    Like, regular world brushes? Or func_brushes with their solidity set to not solid?
     
  3. sooshey

    aa sooshey :3c

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    If they are a world brush, you shouldn't be able to run through them unless you changed them to a func_brush and made them non-solid. By any chance do you mean a prop? Some props are non-solid, like the buildings from koth_king, because they're meant to be out-of-bounds.
     
  4. MrBlonde

    MrBlonde L1: Registered

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    Hmmm.. That may be it. How do I check that?
     
  5. worMatty

    aa worMatty Repacking Evangelist

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    Brushes usually only become non-solid when they are tied to an entity such as func_brush or func_respawnroomvisualizer, and are configured to be non-solid in their properties. World brushes, and func_details are always solid. When you find a brush that you can pass through, go and select it in Hammer, and see if it is tied to an entity, or is just a 'solid' or 'world brush'. Make sure the Object selection mode is selected, and not the Solid mode, on the toolbar that normally appears on the right side of the window.

    Non-solid geometry can also be a result of a corrupt BSP, usually caused by dodgy source geometry in your VMF. It may help to delete and recreate the affected brushes.

    If you are still struggling, it may help us if you provide some screenshots, and upload your BSP and VMF if you don't mind.
     
  6. MrBlonde

    MrBlonde L1: Registered

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    No its definitely brushes
     
  7. Diva Dan

    aa Diva Dan hello!

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    Maybe if you can, send the vmf with the wall in question
     
    • Agree Agree x 2