RT texture and follow cameras

Discussion in 'Mapping Questions & Discussion' started by S T A R S ☰ T, Nov 26, 2017.

  1. S T A R S ☰ T

    S T A R S ☰ T L1: Registered

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    Hello, Im trying to make a PASS Time map that looks like an industrial styled stadium. I want to make a large screen with RenderTarget that would sit either above the ball spawn chute or above the east and west (short end) bleachers. I would also like to have the camera feeding it to turn to follow the ball and its carrier. Is this possible?
     
  2. iiboharz

    aa iiboharz Meme Queen

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    The entities required to make this happen don't work in TF2 unfortunately.
     
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  3. S T A R S ☰ T

    S T A R S ☰ T L1: Registered

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    Is there no way to get close to the same result?
     
  4. henke37

    aa henke37

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    You'd have to bribe a TF2 developer to fix the entities.
     
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  5. Lampenpam

    aa Lampenpam

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    Is it possible to have the jack activate triggers? If so, you could make like 5 big triggers in the map and depending which one is activated the camera could turn in that direction.
     
  6. iiboharz

    aa iiboharz Meme Queen

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    What camera?
     
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  7. Lampenpam

    aa Lampenpam

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    uhm, a camera prop in the map following the ball? That's how I understand is how OP's intended it. But I forgot that OP post isn't really about a prop following the ball but a station screen displaying the match. But that isn't possible so yeah...
     
  8. S T A R S ☰ T

    S T A R S ☰ T L1: Registered

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    Well that sucks. Thanks for the replies, y'all.