RT texture and follow cameras

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S T A R S ☰ T

L1: Registered
Nov 10, 2017
Hello, Im trying to make a PASS Time map that looks like an industrial styled stadium. I want to make a large screen with RenderTarget that would sit either above the ball spawn chute or above the east and west (short end) bleachers. I would also like to have the camera feeding it to turn to follow the ball and its carrier. Is this possible?


Sep 23, 2011
You'd have to bribe a TF2 developer to fix the entities.
Mar 23, 2013
uhm, a camera prop in the map following the ball? That's how I understand is how OP's intended it. But I forgot that OP post isn't really about a prop following the ball but a station screen displaying the match. But that isn't possible so yeah...