- Apr 4, 2019
- 22
- 3
The VPK Reduction Update
The biggest change this update was the slimming down of the custom VPK file, now it only overwrites a few things relating to the Headless Horseman; which means that the custom files don't need to be uninstalled if you want to play TF2 normally; and if you don't want to overwrite ANY files, I have also create a minimalist version that allows you to play the map on a server which has the full VPK installed.
changes:
+ Major:
+ Minor:
Bug Fixes:
Read the rest of this update entry...
The biggest change this update was the slimming down of the custom VPK file, now it only overwrites a few things relating to the Headless Horseman; which means that the custom files don't need to be uninstalled if you want to play TF2 normally; and if you don't want to overwrite ANY files, I have also create a minimalist version that allows you to play the map on a server which has the full VPK installed.
changes:
+ Major:
- The custom VPK file can now be used all the time with almost no
noticable difference.
- the included VPK file now ONLY overwrites:
(this is because of the VPK change)
- the map prefix was changed from MVMs to RS (Robot Survival)
noticable difference.
- the included VPK file now ONLY overwrites:
- the HHH's headtaker, this does NOT overwrite Demo's headtaker
- the HHH's spawn and death animation
- the HHH's particle effects
- the following english language tokens:
includes only the files that are absolutely required and doesn't overwrite anything.
HOWEVER this does require playing on a server that does have the full VPK installed
and it will make things look worse.
- removed the bot's second skin, they will now only be demobots- the HHH's spawn and death animation
- the HHH's particle effects
- the following english language tokens:
- "Demoknight" //ORIGINAL: horseless headless horseman (death cam name)
- "" //ORIGINAL: "%s1 is IT!" // what is said when a player becomes it
- "" //ORIGINAL: "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!"
- "" //ORIGINAL: "%s1 tagged %s2 as IT!"
- "" //ORIGINAL: "You have angered the Horseless Headless Horsemann!"
- "" //ORIGINAL: "You are no longer IT."
- "Game Over" //ORIGINAL: "Wave Failed"
- "You have all died!" //ORIGINAL: "The bomb was deployed!"
- "%s1% less melee damage" //ORIGINAL: "%s1% less melee damage when active"
-"" //ORIGINAL: +%s1% damage to self"
- Although if you don't want to overwrite any files there is also now a minimalist VPK file that- "" //ORIGINAL: "%s1 is IT!" // what is said when a player becomes it
- "" //ORIGINAL: "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!"
- "" //ORIGINAL: "%s1 tagged %s2 as IT!"
- "" //ORIGINAL: "You have angered the Horseless Headless Horsemann!"
- "" //ORIGINAL: "You are no longer IT."
- "Game Over" //ORIGINAL: "Wave Failed"
- "You have all died!" //ORIGINAL: "The bomb was deployed!"
- "%s1% less melee damage" //ORIGINAL: "%s1% less melee damage when active"
-"" //ORIGINAL: +%s1% damage to self"
includes only the files that are absolutely required and doesn't overwrite anything.
HOWEVER this does require playing on a server that does have the full VPK installed
and it will make things look worse.
(this is because of the VPK change)
- the map prefix was changed from MVMs to RS (Robot Survival)
- this was done since soundscripts don't work on maps with MVM in the prefix
+ Minor:
- some sounds added to the bots, including:
- The HHH is now no longer overrided via a custom VPK.
- in the autoexec.cfg cl_interp was reduced from 0.15 to 0.1
- a large amount of behind the scenes refactoring and entity reduction
- updated the nav mesh
- taunts, now you can be insaulted by the brainless brutes!
- improved gib sounds
- removed hud reload class cfg files, they weren't really needed- improved gib sounds
- The HHH is now no longer overrided via a custom VPK.
- in the autoexec.cfg cl_interp was reduced from 0.15 to 0.1
- a large amount of behind the scenes refactoring and entity reduction
- updated the nav mesh
Bug Fixes:
- fixed a bug that allowed bots to walk through closed doors
- re-added a few decals that were missing
- the timer bot's outline will no longer be visible if outlines are enabled
- fixed an area where people could hide from the bots
- fixed a potential bug where rocket jumping too high would cause the game to think you died
- re-added a few decals that were missing
- the timer bot's outline will no longer be visible if outlines are enabled
- fixed an area where people could hide from the bots
- fixed a potential bug where rocket jumping too high would cause the game to think you died
Read the rest of this update entry...