Rotating Clouds in 3D Skybox

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
Just thought I'd let people know how it's done in one of the Valve maps...

I haven't made this in a map so not sure if it's exactly like this.

First you make your 3D skybox, then in the centre of it you create a func_rotate brush. (Not sure on the settings, but give it a name)

You then create some "curved walls" around the edges (these are to texture the clouds onto) and parent them to the func_rotate (using the name you gave it).

I think there is a skybox\cloud or similar texture to texture the walls with.

Then... in theory, the clouds will rotate in the 3D skybox, be scaled up and look amazing floating around the edge of your map.

Fyfey
 

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
Oh really? Damn them! I was thinking up some interesting things to have rotate. Weird that they used it in their own map and haven't fixed it.
 

drp

aa
Oct 25, 2007
2,273
2,628
valve doesnt use the same version of hammer they release to us. which is a shame.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Well better that than "here, we have an excellent version, you get the previous build" :p

It's a shame func_rotate is still broken indeed.
 

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
The mappers at Valve are so advanced and hardcore, they code all their maps only using Notepad and Calculator!
 

Tokit

L1: Registered
Jan 5, 2008
26
0
You might be able to put them on a track or something, could work if done right.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
It isnt THAT different though is it?
ours is just an ever so slightly watered down (and polished afaik) version.


We're the "Elements" to their "Photoshop" ?

heh.