- Jan 9, 2009
- 304
- 43
For my new upcoming map, I'm "developing" a rocket base. I made something that works OK, but what do you think?
[ame="http://www.youtube.com/watch?v=8TOAj0cvXXY"]YouTube - TF2 - Custom Rocket Base [Version 1][/ame]
I actually want to have opening the door, and activating the rocket seperated. So if you would capture A the door opens, and if you would capture B the rocket starts. It possible, but one of those options needs to be first. Ande the problem is, if they cap B first, the smoke is coming trough the doors...
Does anyone know a solution to seperate them in a good way and a solution to make the rocket station (lookig) better?? :thumbup:
[ame="http://www.youtube.com/watch?v=8TOAj0cvXXY"]YouTube - TF2 - Custom Rocket Base [Version 1][/ame]
I actually want to have opening the door, and activating the rocket seperated. So if you would capture A the door opens, and if you would capture B the rocket starts. It possible, but one of those options needs to be first. Ande the problem is, if they cap B first, the smoke is coming trough the doors...
Does anyone know a solution to seperate them in a good way and a solution to make the rocket station (lookig) better?? :thumbup: