Hi
Starting things off; This map is
very carefully detailed and
looks amazing, the
layout is
quite dymanic and the
many routes allow for a lot of flanking.
I did come across the
following issues however;
1: Near
CP A on the
left edge of the map there's
this doorway with a
small unsealed opening looking through the wall on the other side of this building.
2: These
railings near the church entrance-doors are
not solid and can be walked through without issue, this in itself isn't a big problem but the
backside of the wall is not solid (See
addendum 2.a).
Addendum 2.a;
3: The
invisible walls surrounding the RED spawn (Hotel building) are not quite high enough and allow
Demo (potentially also soldier or Engi) to get
on top of them and drop down on the side, getting
out of the map and into places
outside of the play-area.
4:
A lot of the invisible walls behave like regular walls and allow projectiles to explode/stick onto them.
That being said; I really like the looks and layout of this map, it's very neatly crafted and designed beautifully. Very enjoyable to explore, great work.