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CP Riverfort a1

A 3cp powerhouse-style medieval mode map.

  1. aota

    aota L1: Registered

    Messages:
    19
    Positive Ratings:
    5
    Riverfort - A 3cp powerhouse-style medieval mode map.

    Take control of the point in the middle to open the gates to the enemy's fort. Also changes the flow of the river, allowing for extra access routes to the enemy base.

    Since this is just alpha atm, I'm really looking for gameplay/"fun-nes" feedback, though any kind of feedback is welcome.

    Known issues/To-do:
    • fix tree clips to be more accurate
    • work on river flowing textures
    • raise battlements so it's easier to jump over.
    • source water is stupid, so I need to find a workaround for it at the end of the river.
    • barrier in front of spawns should be extended toward the cap point.

    I hope to eventually enter this into the Dynamic CP Contest.

    Thanks to:
    A Boojum Snark - Resource Pack
    TopHattWaffle - Water Source moving water textures
     
    Last edited: Oct 22, 2015
  2. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    586
    Needs more screens pls
     
  3. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    332
    Positive Ratings:
    194
    Looks like a Doom Multiplayer Map. Looks nice in that regards.

    Judging by the screenshots I would suggest that you add places where the Players could take cover.
     
    • Thanks Thanks x 1
  4. aota

    aota L1: Registered

    Messages:
    19
    Positive Ratings:
    5
    added a few more, just for you.