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Riverfort a1

A 3cp powerhouse-style medieval mode map.

  1. aota
    Take control of the point in the middle to open the gates to the enemy's fort. Also changes the flow of the river, allowing for extra access routes to the enemy base.

    Since this is just alpha atm, I'm really looking for gameplay/"fun-nes" feedback, though any kind of feedback is welcome.

    Known issues:
    • fix tree clips to be more accurate
    • work on river flowing textures
    • raise battlements so it's easier to jump over.
    • source water is stupid, so I need to find a workaround for it at the end of the river.
    • barrier in front of spawns should be extended toward the cap point.

    I hope to eventually enter this into the Dynamic CP Contest.


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