This is my first map for TF2. I decided to give TF2 mapping a try since it's one of my favourite games, and I felt like doing something different. If anyone here is active in the UT community, you might recognise some of my levels: http://www.hazelwhorley.com. KOTH seems like a welcome change from the usual DM / CTF, and I'm finding the cartoon style pretty fun to work with The visuals in a1 are far from finished, still got loads to do on geometry, details and lighting. I'd appreciate any feedback on the layout so far. Gameplay-wise everything is functional (I think ). The map is based around an island surrounded by buildings and two ravines, with rope bridges connecting to the bases.