Revolution

Discussion in 'Map Factory' started by RhinoMatte, Jun 2, 2009.

  1. RhinoMatte

    RhinoMatte L1: Registered

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    Goldmine

    Hi all, my first post here, about my first TF2 map. Much "1"s, that is. Although I don't think it will be the number 1 map on here, with genies like Youme and SniperGen, and all the rest of this community...

    This map is a CTF map, but first I'll talk about the "Story".
    There are two symmetrical buildings, seperated by a small river. One building is a farm, which belongs to RED. The other building is going to be an industrial farm, ran by BLU. Both have pieces of intelligence that, when used together, are the plans for new energy. BLU wants to use this for mass production, RED wants to use it to increase product quality. Ofcourse, both teams send in massive amounts of mercenaries to capture this intelligence.

    So this is a symmetrical CTF map. I have created the lay-out with all classes in mind: There are some places to rocketjump, scouts have small walls to hide behind and floors to double jump at, there are sniper platforms (although not as "countersnipy" as in 2fort), there are several places that are of good use for the Dead Ringer, a hallway perfect for the Cloak and dagger, places to ambush, etc. The heavy also has some places to take cover behind, by the way.

    Current map release:
    3/06/2009: CTF_Goldmine_a2
    Things done (green)/Things to do (red)

    • General Map lay-out
    • Ammo/Healthboxes
    • Spawns
    • Intelligence
    • Cubes to replace models yet to come
    • Death pits
    • Added protection against bodyshots :D
    • Blocked off additional ways to intel to prevent scout spam
    • Textured (temporary textures, ofcourse)[/COLOR]

      [*]Add custom models
      [*]Add details
      [*]Redo textures
      [*]Change sky-box textures
      [*]Add Areaportals and VISleafs
      [*]Fix some bugs
      [*]Get some screenshots
      [*]Make 3D sky-box
    Currently known bugs/glitches
    • Resupply cabinets not touching the ground completely
    • Respawn doors open even when you're on the other team (you can not enter)
    • Jarate shows up as milk (a white bottle)
    • With the Dead Ringer, trigger_hurt doesn't kill you immediatly

    Old releases:
    2/06/2009: CTF_Revolution_a1a
    Things done (green)/Things to do (red)

    • General Map lay-out
    • Ammo/Healthboxes
    • Spawns
    • Intelligence
    • Cubes to replace models yet to come
    • [*]Add custom models
      [*]Add details
      [*]Add textures
      [*]Change sky-box textures
      [*]Add Areaportals and VISleafs
      [*]Fix some bugs
      [*]Get some screenshots
    Currently known bugs/glitches
    • Resupply cabinets facing a wrong way or not touching the ground completely
    • Skybox too low makes stickyjump/rocketjump hard
    • Jarate shows up as milk (a white bottle)
     
    Last edited: Jun 3, 2009
  2. Void

    aa Void Local Man Unable To Map, Sources Say

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    no pics no dicks

    wait...
     
  3. RhinoMatte

    RhinoMatte L1: Registered

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    No pics because I need someone else to take them for me because people always complain completely ignorantly about the quality.

    An example: If I don't HAVE AA possibilities on my hardware, how the hell am I supposed to get it on 4 or more?
    Another example: Someone: "You don't need FPS to take pictures"/ My reply: "Not to take pictures, but I can't take pictures when my screen freezes on map load or somewhere on one spot..."

    So you'll have to wait for pics a little bit longer than you're used to. Just think of it like this: Valve never releases pics of their map, and almost never updates their blog. It makes you that more surprised when they finally do.
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    It's the people who whine about low quality pics who are the dicks.

    And you don't need ultimate picture quality for a WIP thread, you'd only really care once the map is detailed and you're preparing a showcase page.

    So pics please! I'd like to see what your layout looks like! :)
     
  5. Shmitz

    aa Shmitz Old Hat

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  6. RhinoMatte

    RhinoMatte L1: Registered

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    Hmm, I guess I'll have to find another name. CTF_2Farm seems so... cliché and not attracting...

    Anyone have a suggestion?

    Maybe CTF_Goldmine (If I add some gold carts on the tracks that will be there)?
     
  7. Artesia

    Artesia L6: Sharp Member

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    too close to goldrush imo
     
  8. RhinoMatte

    RhinoMatte L1: Registered

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    It will probably change to something like Ctf_Akron (Akron is ancient greek for top).

    I need some help though, could anyone give me some advice on getting to know what textures fit best? How do I create natural looking cliffs like in lumberyard or sawmill (for the bases to stand on) and is it possible to create clouds that block the sight down or should I just use fog?

    One last question: when I try to add models, they don't show up and the console says they should use unlit materials instead of vertex-lighted materials. What does that mean and how do I solve it? Thanks
     
    Last edited: Jun 3, 2009
  9. Engineer

    aa Engineer

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    Whats with the pic, with that wolf-beast thingy?
     
  10. RhinoMatte

    RhinoMatte L1: Registered

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    It's a big secret, and it has sharp teeth too!
     
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    Is that the layout for the map? Lots of Displacements! :O



    I kid, I kid.
     
  12. engoldin

    engoldin L2: Junior Member

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    Screenshots look good. Keep at it.