- Feb 26, 2008
- 1,626
- 1,325
"WorldVertexTransition"
{
"$basetexture" "Nature/rockground010"
"$basetexture2" "Nature/dirtground009"
"$bumpmap2" "Nature/dirtground001_height-ssbump"
"$ssbump2" "1"
"$surfaceprop" "dirt"
"$surfaceprop2" "dirt"
"$blendmodulatetexture" "Nature/gravelground001_blendmask"
"%keywords" "tf"
}
Hey don't get mad or anything but I decompiled your map stole your textures and then recompiled it until it worked
just FYI im a super genius so it only took me like 5 seconds to see it was a problem with your $blendmodulatetexture. I already forgot what you were using but I didn't recognize it so I just changed it to something else and it works fine now.
Code:"WorldVertexTransition" { "$basetexture" "Nature/rockground010" "$basetexture2" "Nature/dirtground009" "$bumpmap2" "Nature/dirtground001_height-ssbump" "$ssbump2" "1" "$surfaceprop" "dirt" "$surfaceprop2" "dirt" "$blendmodulatetexture" "Nature/gravelground001_blendmask" "%keywords" "tf" }
You were using something about snow before, and I dunno why really because I imagine blending gravel and gravel looks better with a gravel blend modulate???? not sure
anyway this fixes it happy to help <3
tldr ftfy
Well yes, this is definitely a solution. I'll probably switch the two mats in the vmt because the gravel blend looks weird in this direction, but this will work. My q still stands though: why would a custom blend mat work above water but not under it
IDK what the context of that was but I wouldn't do this for just any map and I especially wouldn't do this for just any map without askinggoddamn
last time i decompiled a map to help a small hell was raised
Posted it to the workshop
Hoping to get wider feedback so I can release a final version, as this is my favorite of my maps... Give it a review/spam 5 stars if you have the chance.
<3, Mangy