Resupply lockers and normal lockers

Discussion in 'Mapping Questions & Discussion' started by Baysin, Jan 25, 2009.

  1. Baysin

    Baysin L2: Junior Member

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    I just wanted to toss this thought out there for consideration. After playing most of the maps today during the test gameday, I noticed that in two or three of them, they had the normal locker model sitting right next to a functional resupply locker in the spawn rooms. I probably wouldn't have thought twice about this, just to look at it. However, in the heat of battle, as it were, I found that, as I dashed back in to spawn, bleeding, on fire, and with rockets on my tail, I headed to the first locker I saw... which often was not the resupply locker. It SHOULD be obvious which one is which, but I did it often enough that I realized maybe it wasn't obvious enough. Of course, the real resupply locker was only a few steps away, but then again, I think we've all had the experience of dying from flame damage right in front of the resupply. I'd hate to have that not only happen, but then realize I'd headed to the wrong locker and maybe could have reached the right one in time if I'd known.

    It's a small thing, and it may just be me personally, so rather than post in any particular WIP thread, I thought I'd float that idea out there, and people can take it or leave it. I'm not even saying don't put normal lockers in the spawn, just consider keeping them in a distinct area away from the resupply locker.
     
  2. maxtraxv2

    maxtraxv2 L3: Member

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    i would any put one in to save the trouble of ppl finding it in a rush
     
  3. Icarus

    aa Icarus

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    :is guilty:
     
  4. Nineaxis

    aa Nineaxis Quack Doctor

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    I can't think of a valve spawn with a locker that isn't the resupply locker. Another thing that's annoying is having two or three resupply lockers next to each other. It's useless and looks bad.
     
  5. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    i want a heavy slave carry'ing a dispenser for me around :D