Respawn wave time changing on cap

Discussion in 'Mapping Questions & Discussion' started by Hyce777, Feb 17, 2015.

  1. Hyce777

    Hyce777 L2: Junior Member

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    Hey guys.

    I am having an issue on my 5cp map where if someone dies, and then their team caps a point, it increases their respawn time. I've tried using the trigger_capture_area to control spawns as well as using outputs to the tf_gamerules, but no dice yet.

    If anyone's got a fix, I'd appreciate it.

    Thanks,
    Hyce
     
  2. wareya

    wareya L7: Fancy Member

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    Yep, I'm the one that suggested changing to outputs, and it didn't help. Basically, when people are already dead, their acting spawn time is raised when mid is first captured. Any help?
     
  3. Hyce777

    Hyce777 L2: Junior Member

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    Happened on CP2 capture as well now, with I/O instead of the settings in the cap area.