A few quick suggestions:
1. Change the font to a non TF2 one for all the lettering on the front. You'll notice the only place the TF2 fonts feature in game is in the HUD, non of the official in-game models use the TF fonts.
2. The wood texture needs a bit of work, a bit more variation in the grain would be a good place to start. Don't be afraid to use a Valve wood texture as the starting point. Alternatively give
this tutorial a crack.
3. Try some other colour schemes, I'd suggest orange and blue as it's still nice and tf2-ish. Not a fan of the green personally.
4. Any reason why the big U shaped bit on the front is yellow? If it's meant to be metal it should probably be a bit more brassy or silver, and definitely more shiny, which leads me neatly onto my next point...
5. Put an alpha channel in the texture and set it to control the phong shading. stick "$basemapalphaphongmask" "1" in the vmt and play around with some "$phongfresnelranges" "[X Y Z]"
You might want to look into the "$selfillum" vmt property for the big glass bits on the sides and maybe the back of the bit behind the discs too.
Apologies if you know these bits already or if they've been mentioned already in the thread, I don't have the time to read it all right now.
Nice model anyways, keep up the good work.