1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

[REQUEST] Desktop Microphone

Discussion in 'Models' started by Nineaxis, Oct 21, 2008.

  1. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    [​IMG]
    Like that, except not a USB mic for a modern-day laptop. :p
     
  2. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    142
    Request taken :)
     
  3. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    142
    Hi poly mesh is done, I'll make the low poly and texture it tonight when I get back home. It's still a little boxy, might tweak that as well.

    [​IMG]
     
    • Thanks Thanks x 2
  4. Uriak

    Uriak L8: Fancy Shmancy Member

    Messages:
    543
    Positive Ratings:
    70
  5. laghlagh

    laghlagh L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    52
    Wow, amazing!
     
  6. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    Quite impressive indeed, but take care with the poly count - you don't want a 16-unit wide model to have 4000 triangles.
     
  7. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    142
    That's a high poly mesh to use as reference to bake a normal map on a low-poly mesh ;)

    For this prop I'm thinking around 200~300tris, have to see what goes on once I've started the low poly.
     
  8. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    Wow that was quick. I think the model looks a little soft and clay like (not very metallic), but of course that's it at a high scale high poly render.

    I also think the slightly tilted back style would be better and make it easier to apply- how many bustling (well, in game, rather dead) spytech offices would have their mics perfectly upright? :p
     
  9. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    142
    I need it like this to facilitate the baking of the normalmap.

    As for the texture, that's the standard grey material from 3DSMax and a scanline render, c'mon you know this.

    I'll make it a 2-model prop so you can tilt the mic yourself to your liking :)
     
  10. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    I wasn't talking about the texture. I was talking about the shape. :(
     
  11. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    356
    I think the 'plasticy' comment comes from the fact that all edges are round and it looks almost molded than cast.

    I think the insides(mesh of mic area) should have a sharp edge and also the split down center of mic.

    But nice model nonetheless.
     
  12. l3eeron

    l3eeron L8: Fancy Shmancy Member

    Messages:
    594
    Positive Ratings:
    86
    :wow: god I wish I could make models...

    keep up the good work!