Discussion in 'Models' started by Nineaxis, Oct 21, 2008.
Like that, except not a USB mic for a modern-day laptop.
Hi poly mesh is done, I'll make the low poly and texture it tonight when I get back home. It's still a little boxy, might tweak that as well.
Quite impressive indeed, but take care with the poly count - you don't want a 16-unit wide model to have 4000 triangles.
That's a high poly mesh to use as reference to bake a normal map on a low-poly mesh
For this prop I'm thinking around 200~300tris, have to see what goes on once I've started the low poly.
Wow that was quick. I think the model looks a little soft and clay like (not very metallic), but of course that's it at a high scale high poly render.
I also think the slightly tilted back style would be better and make it easier to apply- how many bustling (well, in game, rather dead) spytech offices would have their mics perfectly upright?
I need it like this to facilitate the baking of the normalmap.
As for the texture, that's the standard grey material from 3DSMax and a scanline render, c'mon you know this.
I'll make it a 2-model prop so you can tilt the mic yourself to your liking
I wasn't talking about the texture. I was talking about the shape.
I think the 'plasticy' comment comes from the fact that all edges are round and it looks almost molded than cast.
I think the insides(mesh of mic area) should have a sharp edge and also the split down center of mic.
But nice model nonetheless.
:wow: god I wish I could make models...
keep up the good work!
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